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Tech Levels!
The tech screen can be found on the central command ( HQ
) screen.
Tech levels do not represent research. Your race already knows what all
the various parts are and how to use them. Buying tech represents the
buying of an infrastructure that will allow you to manufacture the part.
If you are able to capture a part from another race that is beyond your
tech level you can still mount the part on a ship and use it. If you capture
an enemy ship plan you must have a hull tech level that is high enough
before you can build it.
Tech is universal. If you buy a new tech level all your bases can manufacture
items of that tech at once.
The cost of each tech level varies wildly from device type to device
type and from level to level. As a general rule of thumb; the cost of
going to a higher tech level that just gives you a small improvement on
an existing technology is much cheaper than a big leap to a completely
different style of technology.
If the persistent upgrades switch is on the orders to upgrade does not
reset after a successful upgrade. Next turn you will continue to see all
the currently selected upgrade requests still selected.
Planet Tech |
Allows the building of more advance Base
Structures on your planets. Tech levels and the cost to
upgrade are as follows:
- Cost of Tech 1, Free
- Cost of Tech 2, 1500 gc
- Cost of Tech 3, 2500 gc
- Cost of Tech 4, 3500 gc
- Cost of Tech 5, 4500 gc
- Cost of Tech 6, 5500 gc
- Cost of Tech 8, 6500 gc
- Cost of Tech 9, 7500 gc
- Cost of Tech 10, 9500 gc
- Cost of Tech 11, 10500
- Cost of Tech 12, 11500
- Cost of Tech 13, 12500
Total: 84,000 MC |
Super Weapon
Tech |
Lets you build Super Weapons
if you can use them. Otherwise do not invest in them. Very few
ships can, and ones that do can only use specific ones.
- Cost of Tech 1: 14000
- Cost of Tech 2: 5000
- Cost of Tech 3: 7000
- Cost of Tech 4: 5000
- Cost of Tech 5: 10900
Total: 41,900 MC |
Large Weapon
Tech |
A must have for Large Weapons.
- Cost of Tech 1: 150
- Cost of Tech 2: 2000
- Cost of Tech 3: 900
- Cost of Tech 4: 100
- Cost of Tech 5: 3700
- Cost of Tech 6: 2400
- Cost of Tech 7: 4900
- Cost of Tech 8: 5700
- Cost of Tech 9: 2400
- Cost of Tech 10: 4900
- Cost of Tech 11: 13500
- Cost of Tech 12: 27000
- Cost of Tech 13: 45000
- Cost of Tech 14: 10900
Total: 12,2050 MC |
Small Weapon
Tech |
Usually tech 2 is all you need in Small
Weapons unless your race has special bonuses or you plan on
using the Exotic Techs.
- Cost of Tech 1: 100
- Cost of Tech 2: 120
- Cost of Tech 3: 200
- Cost of Tech 4: 300
- Cost of Tech 5: 300
- Cost of Tech 6: 300 (last of shareware)
- Cost of Tech 7: 550
- Cost of Tech 8: 1020
- Cost of Tech 9: 1765
- Cost of Tech 10: 1900
Total: 6,555 MC |
Point Defense
Tech |
Point Defense is important,
which one will work for you depends on what you are fighting.
- Cost of Tech 1: 400 gc, Holo Decoy
- Cost of Tech 2: 200 gc, 35mm Vulcan
- Cost of Tech 3: 100 gc, Flake Cannon
- Cost of Tech 4: 300 gc, Concussion Rockets
- Cost of Tech 5: 1300 gc (last of shareware tech), Micro
Sand Caster
- Cost of Tech 6: 1400 gc, Auto Blaster
- Cost of Tech 7: 4200 gc, Turbo Laser
- Cost of Tech 8: 1400 gc, Quad Laser
- Cost of Tech 9: 3200 gc, Micro Missile Launcher
- Cost of Tech 10: 6000 gc, Intercept
Total: 18,500 MC |
Generator Tech |
Typically you do not need to use Generators
until you start using energy later in the game. Good to get the
cheap ones for early game.
- Cost of Tech 1: 10
- Cost of Tech 2: 2
- Cost of Tech 3: 3
- Cost of Tech 4: 500
- Cost of Tech 5: 120 (last of shareware)
- Cost of Tech 6: 150
- Cost of Tech 7: 2300
- Cost of Tech 8: 2400
- Cost of Tech 9: 3000
- Cost of Tech 10: 2300
Total: 10,775 MC |
Engine Tech |
Engines are important for almost
all races, even the Hype races need them, but they generaly don't
need to invest in them till later when they need more energy.
- Cost of Tech 1: Free
- Cost of Tech 2: Free
- Cost of Tech 3: Free
- Cost of Tech 4: Free
- Cost of Tech 5: Free
- Cost of Tech 6: Free
- Cost of Tech 7: 500
- Cost of Tech 8: 490
- Cost of Tech 9: 1800
- Cost of Tech 10: 2900
- Cost of Tech 11: 1000
- Cost of Tech 12: 190
- Cost of Tech 13: 140
- Cost of Tech 14: 100
- Cost of Tech 15: 5800 (last of shareware)
- Cost of Tech 16: 2200
- Cost of Tech 17: 2230
- Cost of Tech 18: 2240
- Cost of Tech 19: 2500
- Cost of Tech 20: 5500
Total: 27,590 MC |
Hull Tech |
It is important for all races to get the Hull
tech rased quickly. This is where you get to use different types
of ships.
- Cost of Tech 1: Free
- Cost of Tech 2: 1500
- Cost of Tech 3: 2500
- Cost of Tech 4: 3500
- Cost of Tech 5: 4500
- Cost of Tech 6: 5500
- Cost of Tech 7: 6500
- Cost of Tech 8: 7500
- Cost of Tech 9: 8500
- Cost of Tech 10: 9500
Total: 49,500 MC |
Hyperdrive Tech |
Only the Hype races need to bother with Hyperdrive
techs.
- Cost of Tech 1: Free
- Cost of Tech 2: 400
- Cost of Tech 3: 200
- Cost of Tech 4: 500
- Cost of Tech 5: 400
- Cost of Tech 6: 400
- Cost of Tech 7: 1200
- Cost of Tech 8: 1000
- Cost of Tech 9: 1000
- Cost of Tech 10: 2000
Total: 7,100 MC |
Shield Tech |
All races need at least some Shield
tech increases. Most need to max it, but not all. Keep in mind
that there is no reason to rase this faster than the hulls that
can make use of the bigger shields.
- Cost of Tech 1: 100
- Cost of Tech 2: 20
- Cost of Tech 3: 20
- Cost of Tech 4: 1500 (last of shareware)
- Cost of Tech 5: 700
- Cost of Tech 6: 750
- Cost of Tech 7: 2400
- Cost of Tech 8: 3500
- Cost of Tech 9: 1400
- Cost of Tech 10: 2100
Total: 12,390 MC |
Note: When I state free, they are in a normal game. But it can be made that all techs can start higher or lower.
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