Agnonic
Emitter A |
Increases shield power by 100 on all your ships. They have
to have a shield installed to recive this bonus. Stacks with
the other two.
Cost: 1000
Maintenance: 100 |
Agnonic
Emitter B |
Increases shield power by 300 on all your ships. They have
to have a shield installed to recive this bonus. Stacks with
the other two.
Cost: 3000
Maintenance: 3000 |
Agnonic
Emitter C |
Increases shield power by 500 on all your ships. They have
to have a shield installed to recive this bonus. Stacks with
the other two.
Cost: 8000
Maintenance: 8000 |
Anti
Fighter Computer |
Causes all PD weapons to have 3x range and have +30% odds
of hitting an enemy fighter and then a 60% chance of getting
past the fighter's armor. ( PD Weapons normally have a 40% chance
) Prevents 70% of fighter beams from firing beyond a range of
60 and 90% of fighter missiles from firing beyond a range of
120.
Fighter ECM Box can partially
counter its effects.
Cost: 450,000
Maintenance: 20,000 |
Battle
Computer Mark 1 |
Adds +10 Attack Bonus to your ships, stacks with the other
two.
Cost: 3,000
Maintenance: 300 |
Battle
Computer Mark 2 |
Adds +20 Attack Bonus to your ships, stacks with the other
two.
Cost: 40,000
Maintenance: 400 |
Battle
Computer Mark 3 |
Adds +50 Attack Bonus to your ships, stacks with the other
two.
Cost: 90,000
Maintenance: 5,000 |
Borlox
Armor |
All ships create/repaire armor each turn, at 20% aa turn,
until fully armored.
Cost: 25,000
Maintenance: 5,000 |
Energized
Sand |
Causes the Sand Shield Tech to fail to protect fighters.
It also causes sand casters to have a 25% bonus to hit the target
enemy ship, it causes Concussion Rockets to miss the incoming
sand caster blast 50% of the time, a 50 point extra amount of
shield drain, the sand to arcs through 2000 units of ship armor,
and does 20% ship system damage per hit.
Cost: 240,000
Maintenance: 70,000 |
Fighter
ECM Box |
Helps counter the effects of the Anti-Fighter
Computer Exotic Tech.
Anti-Fighter Computer 3x PD range negated (normal range restored),
attack bonus reduced 25%. and
causes fighter armor to be bypassed only 30% of the time. Without
Anti-Fighter Computer, odds remain at the normal level of 40%.
Cost: 600,000
Maintenance: 20,000 |
Ion
Deflector |
Makes your ship completely immune to ground base ion cannons.
Cost:100,000
Maintenance: 50,000 |
Jammer
ECM A |
Adds +10 Evasive Bonus to your ships, stacks with Jammer
ECM B.
Cost: 5,000
Maintenance: 1,000 |
Jammer
ECM B |
Adds +10 Evasive Bonus to your ships, stacks with Jammer
ECM A.
Cost: 25,000
Maintenance: 5,000 |
Large
Weapon Magnum A |
Adds +5 Armor Drain to your ships Large Weapons, stacks with
the Large Weapon Magnum B.
Cost: 10,000
Maintenance: 5,000 |
Large
Weapon Magnum B |
Adds +10 Armor Drain to your ships Large Weapons, stacks
with the Large Weapon Magnum A.
Cost: 40,000
Maintenance: 20,000 |
Large
Weapon Overcharger A |
Adds +10 Shield Drain to your ships Large Weapons, stacks
with the Large Weapon Overcharge B.
Cost: 10,000
Maintenance: 1,000 |
Large
Weapon Overcharger B |
Adds +25 Shield Drain to your ships Large Weapons, stacks
with the Large Weapon Overcharge A.
Cost: 40,000
Maintenance: 2,000 |
Nem
Shield |
Claims to make your fighters immune to Nemesis Torpedoes,
but it only protects 50% of them. The Evil Empire's fighters
enjoy 80% protection using the Nem Shield Tech. The Aczanny
have a natural 30% to 70% protection from Nemesis Torpedoes
and buying Nem Shield Tech does them no good at all.
Cost: 25,000
Maintenance: 15,000 |
Omega
Pulse |
All base shields, even your own, fail to work for 5 turns.
Cost: 500,000
Maintenance: 500,000 |
PD Boost |
Your ship Point defense charge 33% faster. (most documentation
says 50%, but my test shows otherwise). This doesn't work on
Point defense that has a recharge rate of 1.
Cost: 20,000
Maintenance: 10,000 |
Plasma
Manifold A |
Reduces the fuel your ships use by 20%. Works on warp but
not hype movement.
Cost: 3,000
Maintenance: 300 |
Plasma
Manifold B |
Reduces the fuel your ships use by 50%. Works on warp but
not hype movement.
Cost: 15,000
Maintenance: 3,000 |
Poison
Propaganda |
Decreases happiness on all bases by 20 a turn, including
your own. Can be used with with Soft Propaganda and Vile Propaganda.
Cost: 150,000
Maintenance: 150,000 |
Sand
Shields |
Helps protect fighters from sandcasters. You will still lose
fighters, but not as fast. Better to not have large fighter
wings (500 in size or bigger).
Cost: 75,000
Maintenance: 5,000 |
Shokazul
Pulse |
Stops all races from growing while enabled. Insectoids stop
building robots too. But there are still some limited ways to
"grow" such as Cyborg
Assimilation, Cloning
Labs, Public
Spaceports, Resorts,
and the Peoples Recruiting Center.
Robots like to use this to stop people from growing, while
they build up a supply of Tritanium
and then turn off to have the insectoids build a lot of robots,
then to turn on again a turn later.
Cost: 100,000
Maintenance: 100,000 |
Small
Weapon Magnum A |
Adds +2 Armor Drain to your ships Small Weapons, stacks with
the Small Weapon Magnum B. Does not work with Lasers and Pulse
Lasers.
Cost: 4,000
Maintenance: 2,000 |
Small
Weapon Magnum B |
Adds +5 Armor Drain to your ships Small Weapons, stacks with
the Small Weapon Magnum B. Does not work with Lasers and Pulse
Lasers.
Cost: 12,000
Maintenance: 10,000 |
Small
Weapon Overcharger A |
Adds +2 Shield Drain to your ships Small Weapons, stacks
with the Small Weapon Overcharger B. Does not work with Lasers
and Pulse Lasers.
Cost: 4,000
Maintenance: 2,000 |
Small
Weapon Overcharger B |
Adds +2 Shield Drain to your ships Small Weapons, stacks
with the Small Weapon Overcharger A. Does not work with Lasers
and Pulse Lasers.
Cost: 8,000
Maintenance: 4,000 |
Soft
Propaganda |
Decreases happiness on all bases by 5 a turn, including your
own. Can be used with with Vile Propaganda and Poison Propaganda.
Cost: 25,000
Maintenance: 25,000 |
Stage
2 Pod Kicker A |
Increases the pod speed by 10. Can be stacked with Stage
2 Pod Kicker B and C.
Cost: 5,000
Maintenance: 500 |
Stage
2 Pod Kicker B |
Increases the pod speed by 20. Can be stacked with Stage
2 Pod Kicker A and C.
Cost: 10,000
Maintenance: 2,000 |
Stage
2 Pod Kicker C |
Increases the pod speed by 30. Can be stacked with Stage
2 Pod Kicker B and C.
Cost: 25,000
Maintenance: 5,000 |
Stealth
Fighters |
Lowers your fighter wings noise by 90%
Cost: 10,000
Maintenance: 500 |
Stealth
Mines |
Lowers your minefields noise by 60%
Cost: 10,000
Maintenance: 900 |
Tachnor
Sensor Array A |
Increases your ship scan power by +100. They only get the
bost with long range scanners, a half boost with mid range and
a one quarter boost with short range scanners . Can be stacked
with Tachnor Sensor Array B and C.
Cost: 10,000
Maintenance: 100 |
Tachnor
Sensor Array B |
Increases your ship scan power by +200. They only get the
bost with long range scanners, a half boost with mid range and
a one quarter boost with short range scanners . Can be stacked
with Tachnor Sensor Array A and C.
Cost: 4,000
Maintenance: 3,000 |
Tachnor
Sensor Array C |
Increases your ship scan power by +300. They only get the
bost with long range scanners, a half boost with mid range and
a one quarter boost with short range scanners . Can be stacked
with Tachnor Sensor Array A and B.
Cost: 12,000
Maintenance: 10,000 |
Tank-O-Tronic
Cloning System A |
This is a +20 boost to your breeding rate, which works out
increasing your growht rate about 2% more, not a free 20% of
your total population per turn. This will varry as it is muliplied
with other things like happiness, food, etc. This can stack
with the other two.
Cost: 8000
Maintenance: 8000 |
Tank-O-Tronic
Cloning System B |
Same as the above but a +50 boost to your breeding rate.
This can stack with the other two. You will see about 5% increase
in growth rate.
Cost: 50,000
Maintenance: 50,000 |
Tank-O-Tronic
Cloning System C |
Same as the above but a +70 boost to your breeding rate.
This can stack with the other two. You will see about 7% increase
in growth rate.
Cost: 100,000
Maintenance: 100,000 |
The
Transphased World Crusher |
World Crusher Missile to fire through Base Shields. But the
World Crusher Missile only has a 33% chance of hitting the enemy
base.
Host 196: Only Birds, Stormers, and Aczanny can use this Exotic
Tech.
Cost: 200,000
Maintenance: 10,000 |
Vile Propaganda |
Decreases happiness on all bases by 10 a turn, including
your own. Can be used with with Soft Propaganda and Poison Propaganda.
Cost: 60,000
Maintenance: 60,000 |