Bases |
Your colonists live and work inside ground bases. There are many
different buildings you can build at a ground base that serve many
different functions, from production of raw materials, to the construction
of starships, to the defense of the base. When ever any of your
colonists land on a new planet they will form a new base for you.
Bases can be destroyed by attacks from enemy ships or ground attacks
made by enemy ground bases. [more] |
Colonists |
The most important things in the universe are the living things,
without them your empire would not exist. Your colonists are what
makes your empire a strong empire. [more] |
Contraband |
The stuff is mostly useless and harmless luxury items that are
just a waste of time and money. The stuff is labeled illegal contraband
to drive the price up in order to make trading in it by the governments
more profitable. The best thing to do with contraband is just to
sell it. [more] |
Fighters |
Fighters are mostly used in base defense or assisting larger ships
in battles. They compromise of small ships unable to do much on
their own, and are much cheaper than spaceships. [more] |
Files |
The two most important ypes of files you need to know about are
Result and Turn files. The result files(.rst) are made by Host and
sent to the players. the turn files made after a player is done
with his turn are .trn files. So when you're playing an online game,
you'll get .rst's and send in .trn's. [more]
|
Food |
Your colonists need a small amount of food every turn to live.
If a base runs out of food your colonists will begin starving to
death. If your base is on a planet that is not too hot and not too
cold you can build farms that will produce 1 unit of food each per
cycle. There is a limit on how many farms a planet can have and
how fast you can build new farms. |
Fuel |
Fuel is Neutronium, it is also mined from the core of the planet
by mineral mines just like a metal. |
Headquarters |
Galtic bank funds are stored and spent here. This is where technology
is bought. Also there are ministers that can issue commands to multiple
objects at a time.[more] |
Metals |
There are 3 different types of metals: duranium, tritanium,
and molybdenum. They are mined from the core of the planet your
base is on by your mineral mines.[more] |
Minefields |
When your ships fly through an area of space with a minefield
in it they risk hitting a mine and taking damage. The faster they
are traveling the greater the odds of hitting a mine. Send in mine
sweeping ships to clean up the mess. [more] |
Money |
Your colonists and natives pay taxes to the local base. Money
can be transferred to the galactic (central) bank. The local money
can be used to build new buildings on their base, or to buy fighter
craft and ground combat units. The galatic bank money can be used
only for buying new tech levels, exotic tech, and financing spying.
Money is sent from the local base to the central bank by a government
center, but the money can never be sent back the other way. [more] |
Natives |
Most natives are harmless and even helpful. You can collect tax
money from most natives. All natives dislike high taxes. Chupanoid
are bad, everything else is good, including Amorphous once they
stop eating your colonists. [more] |
Ore |
Useless metal ore and fuel ore. Smelters can turn it into metals
that you can use.[more] |
Ord Units |
This is your ship's general purpose ammo from torpedoes to mines
you lay. |
Planets |
They are very important to an empire. This is where your bases
are formed, minerals mined, food produced, ships built, etc.
Each planet has their own climate, horticultural, stress levels,
mineral ore, and sometimes natives and contraband.[more]
|
Pods |
Anything can be loaded into a pod and boosted into space. Pods
travel through space at a speed of at least 20 light years, some
empires are faster. Many ships have pod bays that the pods can dock
with, allowing a ship to move your pods for you at a much higher
than normal boost speed. Pods are usually created at bases with
Pod Pad. [more] |
Repair Units |
These units are produced at ship parts shops at ground bases.
Ships have a repair hold in which they store this special material.
Repair units are used to fix damage to a ship's systems, weapons,
engines and hull. |
Ships |
Ships are the cargo carriers, the explorers, and the defenders
of your empire. Ships are second only to your colonists in importance
to your empire.
To build a ship, you first need the parts. Ship parts include:
Hull, Engines, Hyper Jump Drives, Super Weapons, Large Weapons,
Small Weapons, Point Defense, Shield Generator, and Armor. [more]
|
Tips |
Keep colonist happy, get natives, scout around, have insane amounts
of food on high population worlds, at the end of each turn leave
some MC and supply unused, have 1 high guard on everything of importance,
better economy = better war machine, and be aggressive. [more] |