| Bases | Your colonists live and work inside ground bases. There are many 
              different buildings you can build at a ground base that serve many 
              different functions, from production of raw materials, to the construction 
              of starships, to the defense of the base. When ever any of your 
              colonists land on a new planet they will form a new base for you. 
              Bases can be destroyed by attacks from enemy ships or ground attacks 
              made by enemy ground bases. [more] | 
           
            | Colonists | The most important things in the universe are the living things, 
              without them your empire would not exist. Your colonists are what 
              makes your empire a strong empire. [more] | 
           
            | Contraband | The stuff is mostly useless and harmless luxury items that are 
              just a waste of time and money. The stuff is labeled illegal contraband 
              to drive the price up in order to make trading in it by the governments 
              more profitable. The best thing to do with contraband is just to 
              sell it. [more] | 
           
            | Fighters | Fighters are mostly used in base defense or assisting larger ships 
              in battles. They compromise of small ships unable to do much on 
              their own, and are much cheaper than spaceships. [more] | 
          
            | Files | The two most important ypes of files you need to know about are 
              Result and Turn files. The result files(.rst) are made by Host and 
              sent to the players. the turn files made after a player is done 
              with his turn are .trn files. So when you're playing an online game, 
              you'll get .rst's and send in .trn's. [more] | 
           
            | Food | Your colonists need a small amount of food every turn to live. 
              If a base runs out of food your colonists will begin starving to 
              death. If your base is on a planet that is not too hot and not too 
              cold you can build farms that will produce 1 unit of food each per 
              cycle. There is a limit on how many farms a planet can have and 
              how fast you can build new farms. | 
           
            | Fuel | Fuel is Neutronium, it is also mined from the core of the planet 
              by mineral mines just like a metal. | 
           
            | Headquarters | Galtic bank funds are stored and spent here. This is where technology 
              is bought. Also there are ministers that can issue commands to multiple 
              objects at a time.[more] | 
           
            | Metals | There are 3 different types of metals: duranium, tritanium, 
                and molybdenum. They are mined from the core of the planet your 
                base is on by your mineral mines.[more] | 
           
            | Minefields | When your ships fly through an area of space with a minefield 
              in it they risk hitting a mine and taking damage. The faster they 
              are traveling the greater the odds of hitting a mine. Send in mine 
              sweeping ships to clean up the mess. [more] | 
           
            | Money | Your colonists and natives pay taxes to the local base. Money 
              can be transferred to the galactic (central) bank. The local money 
              can be used to build new buildings on their base, or to buy fighter 
              craft and ground combat units. The galatic bank money can be used 
              only for buying new tech levels, exotic tech, and financing spying. 
              Money is sent from the local base to the central bank by a government 
              center, but the money can never be sent back the other way. [more] | 
           
            | Natives | Most natives are harmless and even helpful. You can collect tax 
              money from most natives. All natives dislike high taxes. Chupanoid 
              are bad, everything else is good, including Amorphous once they 
              stop eating your colonists. [more] | 
           
            | Ore | Useless metal ore and fuel ore. Smelters can turn it into metals 
                that you can use.[more] | 
           
            | Ord Units | This is your ship's general purpose ammo from torpedoes to mines 
              you lay. | 
           
            | Planets | They are very important to an empire. This is where your bases 
                are formed, minerals mined, food produced, ships built, etc. Each planet has their own climate, horticultural, stress levels, 
                mineral ore, and sometimes natives and contraband.[more] | 
           
            | Pods | Anything can be loaded into a pod and boosted into space. Pods 
              travel through space at a speed of at least 20 light years, some 
              empires are faster. Many ships have pod bays that the pods can dock 
              with, allowing a ship to move your pods for you at a much higher 
              than normal boost speed. Pods are usually created at bases with 
              Pod Pad. [more] | 
           
            | Repair Units | These units are produced at ship parts shops at ground bases. 
              Ships have a repair hold in which they store this special material. 
              Repair units are used to fix damage to a ship's systems, weapons, 
              engines and hull. | 
           
            | Ships | Ships are the cargo carriers, the explorers, and the defenders 
                of your empire. Ships are second only to your colonists in importance 
                to your empire.  To build a ship, you first need the parts. Ship parts include: 
                Hull, Engines, Hyper Jump Drives, Super Weapons, Large Weapons, 
                Small Weapons, Point Defense, Shield Generator, and Armor. [more] | 
           
            | Tips | Keep colonist happy, get natives, scout around, have insane amounts 
              of food on high population worlds, at the end of each turn leave 
              some MC and supply unused, have 1 high guard on everything of importance, 
              better economy = better war machine, and be aggressive. [more] |