|  |  | Minefields! 
 Mines are deadly objects in 
          space. Often times you do not even know they are there till after you 
          hit them. Some races have a harder time detecting mines than others, 
          and some mines are harder to see or can be cloaked. The chance to hit 
          them depends on how fast your are going and what type of mine they are. 
          There are 5 types of mines in this game: Barbitic, Gravitonic, Laser, 
          Web, and Nova.  Each has it's own power to last it many turns. But once that power 
          is up, the mines disappear. You can recharge the mines by telling your 
          ship to lay a new mine of the same type and setting the ships command 
          code to REC. When you lay a mine field, you ship uses ord, and the size of the field 
          depends on the amount of ord you use. Hosts have the ability to set 
          a max mine size, but mostly the max size is determined from how much 
          ord a ship laying the mines can carry. You can't add mines to already 
          laid minefields, you always make a new overlapping one. Minefields can be "cloaked", which turns off their function as mines 
          but makes them difficult to see. This is the basis of several trap tactics, 
          where people lay cloaked minefields around a valuable target and detonate 
          them all together if enemies arrive. You can also turn off a mine, you 
          may want to do this with grav mines from time to time. Nova mines can 
          not be turned off. If you are attempting to sweep minefields, the owner might detonate 
          them, detonation happens before movement and mine sweeping, so if you 
          are inside a minefield you are in trouble if the owner notices you. 
          Laser and Grav mines can be swept even if they are cloaked. Only the 
          Robots can sweep cloaked Barbitic or Nova mines.  If you go slow, mines wont affect you unless the owner detonates them. 
          To travel through web mines your speed needs to be 6 ly or less, others 
          at a speed of 13 ly or less. You can go a little over this speed and 
          have relatively no practical chance to hit a mine. Cloaked ships do 
          not have a reduced chance of hitting mines. Setting your ships UFC (Universal Friendly Code) to match the mines 
          UFC, you will be able to move through their mines as if you are that 
          race. Grav Mines will still knock you out of hyperspace. Minefield Types: 
           
            | Barbitic  | Basically normal mines. When detonated will do 22% hull damage to a 100kt mass hull ships. As a rule of thumb, a ship of 200kT mass or greater can survive 
                a single mine hit, ships under 100kT will be destroyed. The damage on Barb mines have been recently increased so they 
                are far more deadly. |   
            | Gravitonic  | Useful against hyperjumping ships and fairly 
                useful in general. Grav mines knock ships in hyperspace, out of hyperspace. You 
                cannot HYP out of an active (uncloaked) Gravitonic Minefield. 
                Even your own!  Grav Mines have 2.6 times more likely to hit an enemy ship, 
                than a barbitic. Grav Mines do 1/10th the normal damage of a Barb 
                Mine damage(max 10% damage) Rebels have difficulty detecting grav mines. |   
            | Laser  | Good against fighters but only marginally useful 
                against anything else. If you hit a laser mine your sensors go 
                out completely. Laser mines can be swept even if they are cloaked.  Laser Mines will destroy a random number of fighters. Exploding 
                laser minefields destroy free (undocked) Wings within them, of 
                whatever size. The RCS type 3 Fighters are immune to hits from 
                lasermines.  Laser Mines raise the warp sig of the unit striking them by 
                20%. Exploding Laser minefields increase the sensor image of whatever 
                is inside them by a huge factor.   Only exploding lasermines will destroy them.  Laser Mines are 5.2 times the barb mine chance to hit an enemy 
                and do heavy damage to ships under 60kt, but do no more than 3% 
                damage to ships over 100kt.   |   
            | Web  | Do little damage but essentially trap you in 
                glue. A Crystal ship ability. Webs can be laid by anyone if they 
                capture a Crystal ship. Web mines do 20% engine damage if you run into one, and your 
                ship comes to a dead stop in space. The Cystal race uses their 
                X Field device to drain Repair Units from nearby ships, leaving 
                your ship stranded and ready to be captured.  Webs hit all pods, ships and Wings unless they are traveling 
                at 7LY/turn or less. However any ship built by a Crystal player 
                can travel through a web minefield without any danger of hitting 
                a web mine even if owned by a non-crystal race. Crystals are immune to damage from detonating web minefields. Web mines do 10% engine damage to stationary ships if the Web 
                field is exploded. Sitting in a web field does no damage to your 
                ship. If you detonate overlapping Web minefields, they do not 
                destroy each other. They each do 10% engine damage. In this way 
                the Crystals can do extreme engine damage.  Their X Field will capture ships with >100% engine damage.  |   
            | Nova  | A Robot specialty, essentially are combined Barbitics 
                and Grav mines. Fighters are immune to hitting Robot Nova Barbitic mines. The big thing about Nova mines is that if you have a fleet inside 
                the radius of a number of normal (barbitic) minefields and they 
                are detonated, your ships only get damage from one minefield. 
                Unless they are Novas. So if your fleet is tricked into entering 
                overlapped Nova mines, it is almost certain to take very heavy 
                damage. They also can not be turned off. Nova Barbitic mines do twice the normal damage that a Barbitic 
                does when it is detonated. Nova Barbitic will do 44% to a 100kt 
                mass hull ship. A robot ship of any size takes only 3% hull damage 
                from a Nova Mine |  Getting Rid of Minefields: 
             
              | Mine Sweeper | Some ships have a device called Mine Sweeper. It can destroy 
                  one mine field per turn that it is in. Mine sweeping happens 
                  after movement. Having this device turned on makes your ship easier to see 
                  (+50 sensor image noise), and your scanners range reduced by 
                  50%. |   
              | Glory Device | This device will clear all minefields whose centers are 
                  within 50LY of its detonation point, even if they are cloaked. 
                  It is a popular method of clearing paths through walls of mines. Stormer has two hulls with this device. |   
              | Overlap barbitic 
                or Nova mines | Overlap a barbitic or Nova minefield with the center of 
                  the field-to-be-swept. Detonating the Barbitic / Nova field 
                  destroys any minefields whose centers are within it. |   
              | Mine Field Destabilizer | has an 80% chance of sweeping one field per turn at a distance 
                  of up to 150LY. If it fails to destroy the first one it finds, 
                  then has an 80% to destroy the next one and the next one. It 
                  can only destroy one minefield a turn. It makes no sensor noise.  It can destroy cloaked, inactive mines and even your own mines. 
                  It does not work against Web mines or cloaked barbitics. |   
              | Kamikaze | Mines have a set amount of power, and each turn it uses 
                  up one of that power. Also each hit the mine delivers uses up 
                  power as well. So a desperate race with lost of resources could 
                  in theory sent so many ships to overload a mine field. You can 
                  also do this with pods launched from bases. This is a good way to get rid of web mines as the pods are 
                  not destroyed. New mine fields start out with 20 points of energy. |  Minefield Tools:   |  |