Mines are deadly objects in
space. Often times you do not even know they are there till after you
hit them. Some races have a harder time detecting mines than others,
and some mines are harder to see or can be cloaked. The chance to hit
them depends on how fast your are going and what type of mine they are.
There are 5 types of mines in this game: Barbitic, Gravitonic, Laser,
Web, and Nova.
Each has it's own power to last it many turns. But once that power
is up, the mines disappear. You can recharge the mines by telling your
ship to lay a new mine of the same type and setting the ships command
code to REC.
When you lay a mine field, you ship uses ord, and the size of the field
depends on the amount of ord you use. Hosts have the ability to set
a max mine size, but mostly the max size is determined from how much
ord a ship laying the mines can carry. You can't add mines to already
laid minefields, you always make a new overlapping one.
Minefields can be "cloaked", which turns off their function as mines
but makes them difficult to see. This is the basis of several trap tactics,
where people lay cloaked minefields around a valuable target and detonate
them all together if enemies arrive. You can also turn off a mine, you
may want to do this with grav mines from time to time. Nova mines can
not be turned off.
If you are attempting to sweep minefields, the owner might detonate
them, detonation happens before movement and mine sweeping, so if you
are inside a minefield you are in trouble if the owner notices you.
Laser and Grav mines can be swept even if they are cloaked. Only the
Robots can sweep cloaked Barbitic or Nova mines.
If you go slow, mines wont affect you unless the owner detonates them.
To travel through web mines your speed needs to be 6 ly or less, others
at a speed of 13 ly or less. You can go a little over this speed and
have relatively no practical chance to hit a mine. Cloaked ships do
not have a reduced chance of hitting mines.
Setting your ships UFC (Universal Friendly Code) to match the mines
UFC, you will be able to move through their mines as if you are that
race. Grav Mines will still knock you out of hyperspace.
Basically normal mines.
When detonated will do 22% hull damage to a 100kt mass hull ships.
As a rule of thumb, a ship of 200kT mass or greater can survive
a single mine hit, ships under 100kT will be destroyed.
The damage on Barb mines have been recently increased so they
are far more deadly.
Useful against hyperjumping ships and fairly
useful in general.
Grav mines knock ships in hyperspace, out of hyperspace. You
cannot HYP out of an active (uncloaked) Gravitonic Minefield.
Even your own!
Grav Mines have 2.6 times more likely to hit an enemy ship,
than a barbitic. Grav Mines do 1/10th the normal damage of a Barb
Mine damage(max 10% damage)
Rebels have difficulty detecting grav mines.
Good against fighters but only marginally useful
against anything else. If you hit a laser mine your sensors go
Laser mines can be swept even if they are cloaked.
Laser Mines will destroy a random number of fighters. Exploding
laser minefields destroy free (undocked) Wings within them, of
whatever size. The RCS type 3 Fighters are immune to hits from
Laser Mines raise the warp sig of the unit striking them by
20%. Exploding Laser minefields increase the sensor image of whatever
is inside them by a huge factor.
Only exploding lasermines will destroy them.
Laser Mines are 5.2 times the barb mine chance to hit an enemy
and do heavy damage to ships under 60kt, but do no more than 3%
damage to ships over 100kt.
Do little damage but essentially trap you in
glue. A Crystal ship ability. Webs can be laid by anyone if they
capture a Crystal ship.
Web mines do 20% engine damage if you run into one, and your
ship comes to a dead stop in space. The Cystal race uses their
X Field device to drain Repair Units from nearby ships, leaving
your ship stranded and ready to be captured.
Webs hit all pods, ships and Wings unless they are traveling
at 7LY/turn or less. However any ship built by a Crystal player
can travel through a web minefield without any danger of hitting
a web mine even if owned by a non-crystal race.
Crystals are immune to damage from detonating web minefields.
Web mines do 10% engine damage to stationary ships if the Web
field is exploded. Sitting in a web field does no damage to your
ship. If you detonate overlapping Web minefields, they do not
destroy each other. They each do 10% engine damage. In this way
the Crystals can do extreme engine damage.
Their X Field will capture ships with >100% engine damage.
A Robot specialty, essentially are combined Barbitics
and Grav mines.
Fighters are immune to hitting Robot Nova Barbitic mines.
The big thing about Nova mines is that if you have a fleet inside
the radius of a number of normal (barbitic) minefields and they
are detonated, your ships only get damage from one minefield.
Unless they are Novas. So if your fleet is tricked into entering
overlapped Nova mines, it is almost certain to take very heavy
damage. They also can not be turned off.
Nova Barbitic mines do twice the normal damage that a Barbitic
does when it is detonated. Nova Barbitic will do 44% to a 100kt
mass hull ship. A robot ship of any size takes only 3% hull damage
from a Nova Mine
Getting Rid of Minefields:
Some ships have a device called Mine Sweeper. It can destroy
one mine field per turn that it is in. Mine sweeping happens
Having this device turned on makes your ship easier to see
(+50 sensor image noise), and your scanners range reduced by
This device will clear all minefields whose centers are
within 50LY of its detonation point, even if they are cloaked.
It is a popular method of clearing paths through walls of mines.
Stormer has two hulls with this device.
or Nova mines
Overlap a barbitic or Nova minefield with the center of
the field-to-be-swept. Detonating the Barbitic / Nova field
destroys any minefields whose centers are within it.
|Mine Field Destabilizer
has an 80% chance of sweeping one field per turn at a distance
of up to 150LY. If it fails to destroy the first one it finds,
then has an 80% to destroy the next one and the next one. It
can only destroy one minefield a turn.
It makes no sensor noise.
It can destroy cloaked, inactive mines and even your own mines.
It does not work against Web mines or cloaked barbitics.
Mines have a set amount of power, and each turn it uses
up one of that power. Also each hit the mine delivers uses up
power as well. So a desperate race with lost of resources could
in theory sent so many ships to overload a mine field. You can
also do this with pods launched from bases.
This is a good way to get rid of web mines as the pods are
New mine fields start out with 20 points of energy.