|  |  | Ships! 
 
           
            | Ships can do a large verity of things from transporting goods, 
                laying mines, scouting, and last but not least combat! There are 
                many different parts that are used to build a ship.  Ships are not the only thing you will find out in space, you 
                will also find pods, minefields, worm hole, jump gate, and of 
                course planets.  Fighters, which are a space ship, but are much smaller and can't 
                cary any cargo. They also can not be customized. They generally 
                are used to protect planets or docked with a much larger ship 
                that has greater mobility. | 
 |  Ship Parts: 
           
            | Hull | The Ships hull is what determines what you can put on it, and 
              how fast it can go. Each race haves their own hulls, and most can 
              trade or aquire other hulls from which to build and use. [more] |   
            | Engines | These move ships through normal space at a speed of up to 190 
              light years. They also provide the ship with power. [more] |   
            | Hyper Jump Drive | These drives allow a ship to instantly jump great distances and 
              avoid most space hazards. They burn a fixed amount of fuel no matter 
              what distance they jump. Two things can stop a jumping ship: gravitonic 
              minefields and gravity well generators. [more] |   
            | Super Weapon | A weapon so powerful that it can destroy most enemy ships with 
              a single shot and even planets. Most ships are not able to mount 
              these massive weapons. [more] |   
            | Large Weapons | From as small as 30 kilotons to as large as 2000 kilotons. The 
              size of large weapon that will fit on a ship depends on the size 
              of a ship`s large weapon mounts. There are many different types 
              of large weapons to choose from that have wildly different characteristics. 
              [more] |   
            | Small Weapons | These are weapons that have a mass of only 1 kiloton each and 
              do only a limited amount of damage to the enemy ship. But they recharge 
              at a very rapid rate. [more] |   
            | Point Defense | These are purely defensive weapons that are used to destroy attacking 
              fighters and intercept incoming weapons fire. [more] |   
            | Power Generator | These devices produce extra power for your weapon systems when 
              your engines don't produce enough. [more] |   
            | Shield Generator | Produces an energy shield around the ship that protects the ship 
              from incoming weapons fire from enemy ships and fighters. Once the 
              shield are gone incoming weapons fire will hit the ship's armor. 
              Shields are regenerated between battles. [more] |    Anatomy of a Ship: 
             
              | Armor | This is a thin layer of duranium armor plate that covers the 
                ship. Once the armor is destroyed it is gone for good. You must 
                replenish the armor at a base that has a supply of armor. In an 
                emergency you can use repair units to rebuild the armor. [more] |   
              | Fuel Tank | Holds all the ship's fuel. With out fuel you can not move 
                  your ship, but you can still defend/attack objects at the same 
                  location as you. It is not a good idea to fill the tank, as it cost more fuel 
                  to lug around that extra fuel, and you usually do not need more 
                  than a handful of turns worth of fuel at any given time in that 
                  ships journey/life. |   
              | Cargo Hold | This holds all the ship's standard cargo. These are all goods 
                that can be moved around by the transporters. Standard cargo items 
                are: duranium metal, tritanium metal, molybdenum metal, food, 
                med, and supplies. |   
              | Repair Hold | The repair hold is the storage area that the repair units 
                  are kept in. Repair units are used to fix damage to your ship's 
                  systems. The bigger the better, but don't fill them unless you 
                  on a war rampage or going into crystal territory. You can find repairs on planets or build them in a Ship 
                  Repair Shop.  |   
              | Devices | many ships have have special ship devices that give it extra 
                capabilities.[more] |   
              | Ordnance Magazine | This hold stores all the ship's ammo for its weapons, which 
                is also know as ord. Ord is also used to product minefields if 
                the ship has a special mine layer device built into its hull. |   
              | Pod Bays | Holds one pod of any type. To dock a pod to a ship you give 
                the order to the pod to dock with the ship. When the ship gets 
                close to the pod the pod will dock. Docked pods will travel with 
                the ship where ever the ship goes, safely tucked inside the bay. 
                The pod will only detach from the ship when the ship passes the 
                pod's drop target or the ship gives the order for the pod to drop.[more] |   
              | Fighter Bays | Holds a fighter wing. To dock a fighter wing give the order 
                to the wing to dock with the ship, when the ship and the wing 
                are close enough the wing will enter the ship's fighter bay. If 
                a ship with docked wings is attacked the fighters will launch 
                from the ship to defend the ship from attack and return to the 
                ship after the battle.[more] |   
              | Crew Quarters | This is where you ship's crew lives and works.  With out crew you can not move or control your ship. Also you 
                  ship could end up being auto captured by another race and HG 
                  or troops wont help it. Most races train crew with training 
                  centers, others can use ships to train crew. |   
              | Guest Quarters | These are extra rooms just for non-crew members. Colonists, 
                troops, and high guard rangers can travel on board the ship in 
                this section of the ship. |   
              | Skill | Ship are the only unit in the game that have skill. But it is 
                quite obscure, useful during certain phases of Boarding mechanics. 
                Basically, you get a slight bonus to your Crew's fighting ability 
                when boarded or boarding. |   
              | Experience | Ship are the only unit in the game that can get Experience  It helps weapon accuracy up to 25%, sweeping/laying mines, 
                  and boarding parties. You can gain more ship experience with 
                  combat and sometime other things like stealing. The starting ship start with a random amount of experience 
                  (~1-99) while all others built buy you start with zero. Privateers can only make troops and HG from ships with a lot 
                  of experience. Ships with more skill, experience and high guard take their 
                  actions last. Meaning the one with a higher amount will then 
                  will sweep mines last or will lay mines last. You want to be 
                  last for these. |  Help:If you need further help with Ships and did not see what you are looking 
          for, try one of the following:
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