- Ship Screens
- Fighter Screens
- Base Screens
Intercept, Escort, and Waypoint are movement options.
They tell you where you are going.
Kill, Capture, Tow, and Transfer are opportunity options.
You will complete these orders while doing your movement options.
You can also set up to 5 different Wayoints and visit each
point in a single turn if your ship speed is fast enough.
||This allows you to transport to different objects in space,
from bases you are over, to enemy ships. You can only transfer
to one object at a time unless you use command
||Options for auto repairing and displaying how much damage
you have taken.
||Options for combat. Right now, your ships act more like drunken
sailors with the options changing very little.[more]
||Displays ships stats, and weapons.
||Pod Bays and Fighter Bays.
||many ships have have special ship devices that give it extra
||Some ships are able to build other ships with out the need
of a base on a planet.
||Scanner power settings, the more power, the farther you see
and the easier time people have to see you.
codes are other predefined missions you can order it to
||Group up ships and have them share ord, fuel, and repair units.
Also makes managing several ships to act as one a lot easier.
||Some ships can lay, sweep, or gather mines. You can set the
amount of ord to use when making the mine as well las the type
of mine to lay. The more ord you use, the bigger the mine field
will be. If you lay mines in an existing mine field, it wont
make it bigger, they will overlap. [more]
The wing overview screen as most the features of the
ship overview screen . From this screen you can turn on
and off most fighter controls, set the friendly and command
codes, set the speed, and set navigation targets. The
mini nav screen in the middle of the screen can be used
to quickly set a new waypoint.
You can change the name of the wing and you can leave
a message to yourself in the lower log line. Everyone
can see the wing`s name, but nobody can see the log message.
This is a screen that you most likely will not need
to use very often. What makes this screen handy is it
shows all the current nav targets and lets you access
The fighters have a short range scanner with about
a 25ly range. Using it makes the fighters more visible
to enemy scanners. Turning on the ID transmitter makes
the fighters very easy for enemy ships to see.
If your fighter`s friendly code matches an enemies` universal
friendly code the fighter can pass through enemy space
without being intercepted by ships on with auto intercept
Auto intercept enemy ships will have the wing attack
any enemy object that enters the wing`s patrol range.
Command codes are used to send commands to nearby objects
that can understand them or to activate special fighter
Quick strike will have the fighters make one
pass on the enemy target and run at full speed away from
the battle area.
Anti fighter has the wing attack enemy fighters
first if possible, the wing will attack other targets
if no fighters are in the area.
Ground strike allows the wing to target ground
bases, even ground bases that are not firing at the wing.
Close to Point Blank orders the wing to get as
close as possible to the enemy before firing the weapons.
Deadly First will have the wing attack the enemies
that have the most weapons first.
Soft First will have the wing attack enemy pods
and freighters first.
Do not launch orders the wing to stay on its ground
base or in its fighter bay on its home ship. If wing is
on a ship that is destroyed the wing will be destroyed
This display shows you the detailed statistics for
each of the fighter types in the wing.
displays what is on the planet`s surface. Items
that are outside of the base. The colonists will go
out and gather up resources and contraband from the
planet`s surface and store it in the base. You do not
have control of the above listed items.
||Shows the number of life forms on the planet and in
the base. Also displays their happiness. This screen does
not show what is in other empires bases on the same planet.
This is the screen that you can use to select which
buildings you would like to have built on the base.
The only items needed to build any of these structures
are supplies and megacredits, metals are not needed
to build ground buildings.[more]
||Mines extract the unmined minerals from the core of
the planet. The mines yield 75% pure metals and 25% ore.
The ore is refined into metal or fuel at a rate of 2 ore
units yielding 1 unit of metal or fuel. The rate that
the mine is able to extract ore from the core of the planet
depends on the density of the minerals and the race that
is doing the mining. The higher the density the more minerals
that the mines can extract per turn.
||You can buy and sell contraband here. The only thing
you need to know about contraband is that you sell it
||The power switch screen displays all structures that
currently exist on the planet. The structures that are
currently turned off will be shown in red text. Pushing
any of the structure buttons will bring up the structure`s
||displays what is on the planet`s surface. Items that
are outside of the base. The colonists will go out and
gather up resources and contraband from the planet`s surface
and store it in the base. You do not have control of the
above listed items.
||There are 3 screens to this tab. The industrial screen
displays the production and consumption.
||You can build ships at any ground base that has a military
space port. It is helpful if the base also has an engine
plant and a weapons plant. From the base`s ship build
screen you can select a hull type and parts to be placed
on the ship. You can only use parts that have already
been built and are in storage. The new ship will appear
||The ship parts ordering screen allows you to place an
order for more ship parts, fighters and ground assault
craft. If you have the metals and money the items will
show up the next turn in the base`s parts storage area.
You can place orders for things that you do not have the
metals and money to build. The items will be built at
a later time when you have the metals and money required.
You can change your order at anytime. All parts orders
are saved from turn to turn and do not go away unless
you delete them or the item is built.[more]