|  |  | Screens! 
 
          Ship ScreensFighter ScreensBase Screens   Ship 
            Screen 
               
                | Navigation | Intercept, Escort, and Waypoint are movement options. 
                    They tell you where you are going.Kill, Capture, Tow, and Transfer are opportunity options. 
                    You will complete these orders while doing your movement options.
 You can also set up to 5 different Wayoints and visit each 
                    point in a single turn if your ship speed is fast enough. |   
                | Transporter | This allows you to transport to different objects in space, 
                  from bases you are over, to enemy ships. You can only transfer 
                  to one object at a time unless you use command 
                  codes. |   
                | Damage | Options for auto repairing and displaying how much damage 
                  you have taken. |   
                | Attack | Options for combat. Right now, your ships act more like drunken 
                  sailors with the options changing very little.[more] |   
                | Data | Displays ships stats, and weapons. |   
                | Cargo | Pod Bays and Fighter Bays. |   
                | Devices | many ships have have special ship devices that give it extra 
                  capabilities.[more] |   
                | Build | Some ships are able to build other ships with out the need 
                  of a base on a planet. |   
                | Mission | Scanner power settings, the more power, the farther you see 
                  and the easier time people have to see you. Friendly code,
 Command 
                  codes are other predefined missions you can order it to 
                  do.
 |   
                | Fleet | Group up ships and have them share ord, fuel, and repair units. 
                  Also makes managing several ships to act as one a lot easier. |   
                | Mines | Some ships can lay, sweep, or gather mines. You can set the 
                  amount of ord to use when making the mine as well las the type 
                  of mine to lay. The more ord you use, the bigger the mine field 
                  will be. If you lay mines in an existing mine field, it wont 
                  make it bigger, they will overlap. [more] |   
                | Name |  |    Fighter 
              Screen: 
                   
                    |   Overview | The wing overview screen as most the features of the 
                        ship overview screen . From this screen you can turn on 
                        and off most fighter controls, set the friendly and command 
                        codes, set the speed, and set navigation targets. The 
                        mini nav screen in the middle of the screen can be used 
                        to quickly set a new waypoint. |   
                    | Name | You can change the name of the wing and you can leave 
                        a message to yourself in the lower log line. Everyone 
                        can see the wing`s name, but nobody can see the log message. 
                       |   
                    | Nav | This is a screen that you most likely will not need 
                        to use very often. What makes this screen handy is it 
                        shows all the current nav targets and lets you access 
                        them. |   
                    | Mission | The fighters have a short range scanner with about 
                        a 25ly range. Using it makes the fighters more visible 
                        to enemy scanners. Turning on the ID transmitter makes 
                        the fighters very easy for enemy ships to see.  If your fighter`s friendly code matches an enemies` universal 
                        friendly code the fighter can pass through enemy space 
                        without being intercepted by ships on with auto intercept 
                        turned on. Auto intercept enemy ships will have the wing attack 
                        any enemy object that enters the wing`s patrol range. Command codes are used to send commands to nearby objects 
                        that can understand them or to activate special fighter 
                        devices.  |   
                    | Attack | Quick strike will have the fighters make one 
                        pass on the enemy target and run at full speed away from 
                        the battle area. Anti fighter has the wing attack enemy fighters 
                        first if possible, the wing will attack other targets 
                        if no fighters are in the area. Ground strike allows the wing to target ground 
                        bases, even ground bases that are not firing at the wing. Close to Point Blank orders the wing to get as 
                        close as possible to the enemy before firing the weapons. Deadly First will have the wing attack the enemies 
                        that have the most weapons first. Soft First will have the wing attack enemy pods 
                        and freighters first. Do not launch orders the wing to stay on its ground 
                        base or in its fighter bay on its home ship. If wing is 
                        on a ship that is destroyed the wing will be destroyed 
                        as well.  |   
                    | Data | This display shows you the detailed statistics for 
                        each of the fighter types in the wing. |    Base 
                  Screens 
                     
                      | Overview | displays what is on the planet`s surface. Items 
                          that are outside of the base. The colonists will go 
                          out and gather up resources and contraband from the 
                          planet`s surface and store it in the base. You do not 
                          have control of the above listed items. |   
                      | Life | Shows the number of life forms on the planet and in 
                        the base. Also displays their happiness. This screen does 
                        not show what is in other empires bases on the same planet. |   
                      | Structures | This is the screen that you can use to select which 
                          buildings you would like to have built on the base. The only items needed to build any of these structures 
                          are supplies and megacredits, metals are not needed 
                          to build ground buildings.[more] |   
                      | Pod Pad |  |   
                      | Minerals | Mines extract the unmined minerals from the core of 
                        the planet. The mines yield 75% pure metals and 25% ore. 
                        The ore is refined into metal or fuel at a rate of 2 ore 
                        units yielding 1 unit of metal or fuel. The rate that 
                        the mine is able to extract ore from the core of the planet 
                        depends on the density of the minerals and the race that 
                        is doing the mining. The higher the density the more minerals 
                        that the mines can extract per turn. |   
                      | Contraband | You can buy and sell contraband here. The only thing 
                        you need to know about contraband is that you sell it 
                        for money.[more] |   
                      | Switches | The power switch screen displays all structures that 
                        currently exist on the planet. The structures that are 
                        currently turned off will be shown in red text. Pushing 
                        any of the structure buttons will bring up the structure`s 
                        sub screen. |   
                      | Planet | displays what is on the planet`s surface. Items that 
                        are outside of the base. The colonists will go out and 
                        gather up resources and contraband from the planet`s surface 
                        and store it in the base. You do not have control of the 
                        above listed items. |   
                      | Stats | There are 3 screens to this tab. The industrial screen 
                        displays the production and consumption. |   
                      | Ships | You can build ships at any ground base that has a military 
                        space port. It is helpful if the base also has an engine 
                        plant and a weapons plant. From the base`s ship build 
                        screen you can select a hull type and parts to be placed 
                        on the ship. You can only use parts that have already 
                        been built and are in storage. The new ship will appear 
                        next turn.[more] |   
                      | Parts | The ship parts ordering screen allows you to place an 
                        order for more ship parts, fighters and ground assault 
                        craft. If you have the metals and money the items will 
                        show up the next turn in the base`s parts storage area. 
                        You can place orders for things that you do not have the 
                        metals and money to build. The items will be built at 
                        a later time when you have the metals and money required. 
                        You can change your order at anytime. All parts orders 
                        are saved from turn to turn and do not go away unless 
                        you delete them or the item is built.[more] |   
                      | Military |  |   
                      | Name |  |  |  |