|  |  | Command Codes! 
 Command codes 
          are used to activate and send commands to deep space objects that can 
          understand them. Some very unique and rare deep space objects will respond 
          to special command codes. Bases and ships can have command codes. Most 
          of these happen after movement.  
          
             
              | Ship 
                Command Codes: 
                     
                      | BDM | Beam Down Metal, MC D T M | Beam Down* |   
                      | BDN | Beam Down Fuel (All but 60kt) |   
                      | BDA | Beam Down All, MC D T M Supply 
                        Repair Troops Colonist HG Food Med |   
                      | BDP | Beam Down People, MC Tr Col HG |   
                      | BDS | Beam Down Supplies |   
                      | BDO | Beam down Ord 
                        (all but 500) |   
                      | BDF | Beam Down Food |   
                      | BDC | Beam Down Cash |   
                      | BUO | Beam Up Ord can also use ORD. | Beam Up* |   
                      | BUS | Beam Up Supplies |   
                      | BUR | Beam Up Repair |   
                      | BUS | Beam Up Supplies |   
                      | BUN | Beam Up Fuel |   
                      | BUM | Beam Up Metal |   
                      | BUC | Beam Up Cash |   
                      | BUF | Beam Up Food |   
                      | WPP | (Waypoint Priority) causes ships 
                        to go to their waypoint before going to their intercept 
                        target or escort target. The ship will switch to the intercept 
                        or escort target as soon as waypoint is reached. A ship 
                        can move to a waypoint and then move in an intercept course 
                        during the same turn. | Movement |   
                      | WPF | causes the waypoint to be used 
                        instead of the escort target for movement. If the ship 
                        has no waypoint set then the escort target is used instead. |   
                      | LSD | If you have a waypoint that is 
                        less than 50 LY light speed cuts off to save fuel. The 
                        command code "LSD" (LIGHT SPEED DAG-NABIT!!!!) overrides 
                        lightspeed auto cut off so you can burn lots of fuel and 
                        go very short distances or no where at all. It also allows 
                        you to intercept or escort at light speed ships that begin 
                        the turn right next to you. If you do not use the LSD 
                        code your light speed will cut off if your waypoint is 
                        set to a distance less than 50 LY, because your ship thinks 
                        it is silly to burn all that fuel just to move 50 LY. |   
                      | JOE | Only the escorting ships will 
                        jump point and warp chunnel will jump with the ship If 
                        the jumping ships uses the code only escorting ships will 
                        jump with the ship. If any ship uses the code and it is 
                        next to a jumping ship the ship using the code will not 
                        jump. |   
                      | NCH | No Chunnel or Jump |   
                      | RF? 
 | Can be used by Fuel Refinery ships 
                        to control what goods will be used to make fuel RF and 
                        the first letter of the metal. RFD, RFT, RFM, RFS. 
                        Still uses supply. [more] |  |   
                      | REC | Causes the ship to recharge a 
                        minefield within 200LY with fresh ord instead of dropping 
                        a new field. The type of minefield will be the type the 
                        ship is set to drop. Only ships that can lay mines can 
                        use this code. |  |   
                      | R## | Rebel Race command codes for ships. 
                        Any rebel owned ship can pretend to belong to another 
                        race by using the command code "R##" on the ship, where 
                        ## is any number from 01 to 30. Examples: R01 R02 | Special Race Only |   
                      | NID | (Scavenger Q Ships only) New ID |   
                      | MET | (Aczanny Only) Cargo Desk makes 
                        a pod full of metal cargo |   
                      | LSP | Colonies: Virgo's light speed 
                        still activated after the movement |   
                      | LSD | Colonies: Virgo's light speed 
                        ON, even for insanly short distances. |   
                      | NOT | Colonies: Stops of training troops 
                        in ships. |   
                      | NID | Q Scavenger ships gets a new Id. |  |  (*) Transfers takes place after movement. The transfer is from a ship 
          to a base that you own. The codes only works for a ship that ends its 
          movement over a base.      
          
             
              | Base 
                Command Codes: 
 
                     
                      | TNT | Destroy the base. You must have 
                        a ship in orbit and no colonists on the base. | Destruction |   
                      | EPA | Destroys all mines on the planet(and 
                        smelters I think). |   
                      | CIA | Deletes the hull plans on the 
                        base (KGB) |   
                      | USA | Destroys all labor camps and labor 
                        mines on the base.(maybe other things too?) |   
                      | ATF | Destroys Cantinas |   
                      | DOC | Destroys old cities, causes all 
                        cites to be destroyed. (Not undercities though.) |   
                      | NOO | Stops the auto loading new ships 
                        with ord and repair units. |  |   
                      | NOG | Stops base from gathering stuff 
                        from the planet |  |   
                      | GBA | Give base away to another race 
                        on this planet, tries to give to an ally first. Other 
                        than that, no control over who gets it. 
                          Colonist population must be under 2,000Your base will be given to any other friendly race 
                            with a base on the planet.You can not give a base to an enemy.You can not GBA to a friend if an enemy has a base 
                            on the same planet. All basic buildings are added to the other base. 
                          Colonists, Crew, Troops and Highguards are not added 
                            - they simply vanish. If the base is given to another player playing the 
                            same race, all special base buildings, Fighters and 
                            Assault Crafts are added to the other base, otherwise 
                            they are destroyed. When two bases merge, the new base will have the 
                            command code and the friendly code of the base that 
                            had the most colonists at the time of the merge.". 
                          The resulting base of a GBA command code also gets 
                            the attributes (ID, Happiness, Friendly Code) of the 
                            base that had the most colonists at the time of the 
                            merge, regardless of which base used the GBA command 
                            code. |  |  |    |  |