|
|
Command Codes! Command codes
are used to activate and send commands to deep space objects that can
understand them. Some very unique and rare deep space objects will respond
to special command codes. Bases and ships can have command codes. Most
of these happen after movement.
Ship
Command Codes:
BDM |
Beam Down Metal, MC D T M |
Beam Down* |
BDN |
Beam Down Fuel (All but 60kt) |
BDA |
Beam Down All, MC D T M Supply
Repair Troops Colonist HG Food Med |
BDP |
Beam Down People, MC Tr Col HG |
BDS |
Beam Down Supplies |
BDO |
Beam down Ord
(all but 500) |
BDF |
Beam Down Food |
BDC |
Beam Down Cash |
BUO |
Beam Up Ord can also use ORD. |
Beam Up* |
BUS |
Beam Up Supplies |
BUR |
Beam Up Repair |
BUS |
Beam Up Supplies |
BUN |
Beam Up Fuel |
BUM |
Beam Up Metal |
BUC |
Beam Up Cash |
BUF |
Beam Up Food |
WPP |
(Waypoint Priority) causes ships
to go to their waypoint before going to their intercept
target or escort target. The ship will switch to the intercept
or escort target as soon as waypoint is reached. A ship
can move to a waypoint and then move in an intercept course
during the same turn. |
Movement |
WPF |
causes the waypoint to be used
instead of the escort target for movement. If the ship
has no waypoint set then the escort target is used instead. |
LSD |
If you have a waypoint that is
less than 50 LY light speed cuts off to save fuel. The
command code "LSD" (LIGHT SPEED DAG-NABIT!!!!) overrides
lightspeed auto cut off so you can burn lots of fuel and
go very short distances or no where at all. It also allows
you to intercept or escort at light speed ships that begin
the turn right next to you. If you do not use the LSD
code your light speed will cut off if your waypoint is
set to a distance less than 50 LY, because your ship thinks
it is silly to burn all that fuel just to move 50 LY. |
JOE |
Only the escorting ships will
jump point and warp chunnel will jump with the ship If
the jumping ships uses the code only escorting ships will
jump with the ship. If any ship uses the code and it is
next to a jumping ship the ship using the code will not
jump. |
NCH |
No Chunnel or Jump |
RF?
|
Can be used by Fuel Refinery ships
to control what goods will be used to make fuel RF and
the first letter of the metal. RFD, RFT, RFM, RFS.
Still uses supply. [more] |
|
REC |
Causes the ship to recharge a
minefield within 200LY with fresh ord instead of dropping
a new field. The type of minefield will be the type the
ship is set to drop. Only ships that can lay mines can
use this code. |
|
R## |
Rebel Race command codes for ships.
Any rebel owned ship can pretend to belong to another
race by using the command code "R##" on the ship, where
## is any number from 01 to 30. Examples: R01 R02 |
Special Race Only |
NID |
(Scavenger Q Ships only) New ID |
MET |
(Aczanny Only) Cargo Desk makes
a pod full of metal cargo |
LSP |
Colonies: Virgo's light speed
still activated after the movement |
LSD |
Colonies: Virgo's light speed
ON, even for insanly short distances. |
NOT |
Colonies: Stops of training troops
in ships. |
NID |
Q Scavenger ships gets a new Id. |
|
(*) Transfers takes place after movement. The transfer is from a ship
to a base that you own. The codes only works for a ship that ends its
movement over a base.
Base
Command Codes:
TNT |
Destroy the base. You must have
a ship in orbit and no colonists on the base. |
Destruction |
EPA |
Destroys all mines on the planet(and
smelters I think). |
CIA |
Deletes the hull plans on the
base (KGB) |
USA |
Destroys all labor camps and labor
mines on the base.(maybe other things too?) |
ATF |
Destroys Cantinas |
DOC |
Destroys old cities, causes all
cites to be destroyed. (Not undercities though.) |
NOO |
Stops the auto loading new ships
with ord and repair units. |
|
NOG |
Stops base from gathering stuff
from the planet |
|
GBA |
Give base away to another race
on this planet, tries to give to an ally first. Other
than that, no control over who gets it.
- Colonist population must be under 2,000
- Your base will be given to any other friendly race
with a base on the planet.
- You can not give a base to an enemy.
- You can not GBA to a friend if an enemy has a base
on the same planet.
- All basic buildings are added to the other base.
- Colonists, Crew, Troops and Highguards are not added
- they simply vanish.
- If the base is given to another player playing the
same race, all special base buildings, Fighters and
Assault Crafts are added to the other base, otherwise
they are destroyed.
- When two bases merge, the new base will have the
command code and the friendly code of the base that
had the most colonists at the time of the merge.".
- The resulting base of a GBA command code also gets
the attributes (ID, Happiness, Friendly Code) of the
base that had the most colonists at the time of the
merge, regardless of which base used the GBA command
code.
|
|
|
|
|