|  |  | Super Weapons! 
 Only a few Races have access to build ships that are able to mount super 
          weapons. Super weapons are massive weapons that can do more than just 
          blow up ships. They can blow up planets or even build new ones from 
          the debris. Super Weapons: 
             
              | Super Laser 
  |  The weapon will destroy planets with a single shot, leaving 
                  nothing but an asteroid field. To destroy a planet end movement 
                  over the target planet and set the ship's kill target to the 
                  target planet and turn on the super weapon. Any base that existed 
                  on the planet before the planet was destroyed will also be destroyed 
                  with the planet. The super laser is a very powerful weapon, 
                  able to destroy most ships with a single shot. |   
              | Nemesis Torpedos 
  | The nemesis torpedo can destroy all fighters and ships with 
                  a hull mass of under 100kt in the area in a single shot. INCLUDING 
                  YOUR OWN . Ships with a hull mass of over 100kt having shields 
                  of power greater than 50 points at the time of the blast will 
                  not take any damage, but will loose 50 points of shield power. 
                  If the ships shields are down the ship will take damage to its 
                  hull. A ship with a hull mass of 300 and no shields can take 
                  up to 50% hull damage if it happens to be near the center of 
                  the explosion. The Exotic tech NEM SHIELDS can party protect 
                  fighters from the blast. NEM SHIELD tech allows 50% of the fighters 
                  to survive the attack. The Evil Empire's fighters survive at 
                  a rate of 80% went NEM SHIELDS are used. NEM SHIELDS do not 
                  protect ships from the blast damage. |   
              | World Crusher Missile 
  | The world crusher missile can do heavy damage to unshielded 
                  bases at a range of 100 ly. Also a nasty weapon when used in 
                  normal close range combat. To use the weapon set any base or 
                  planet within 100 ly of your ship as the ship's kill target. The missile has a 33% chance of hitting each base on the target 
                  planet. When a base is hit it is completely destroyed. The surface 
                  of the planet will be covered with the remains of the base. 
                  A shield will protect the base from being harmed. The world 
                  crusher firing takes place after movement and combat. The world 
                  crusher missile targeting system produces 120 units of sensor 
                  image noise when used. If the exotic tech Transphased World 
                  Crusher is used the weapon can be fired through enemy base shields. |   
              | Anti-Matter Maul 
  | Any ship that an anti matter maul hits is turned into metals 
                  and stored in the ship`s cargo bay. The Anti Matter Maul also 
                  has the power to destroy jump gates. To use it park the ship 
                  next to the gate and target the jump gate as your ship's kill 
                  target. |   
              | Proto-Matter Cannon 
  | The proto-matter cannon is a powerful combat weapon and 
                  it will turn asteroid belts into planets. To turn an asteroid 
                  belt into a planet again simple park the ship over the destroyed 
                  planet and turn on the super weapon. If you have over 1000 ord 
                  units the proto-matter cannon will load and fire into the asteroid 
                  field and form a new planet. The new planet will have very rich 
                  soil and a very high level of HD Stress |  Damage: 
            
               
                | 
 | Shield 
                  Drain | Shield 
                  Arc | Armor 
                  Drain | Armor 
                  Arc | Blast | Kill | Dmg 
                  To Target Parts | Dmg 
                  To Target Engines | Dmg 
                  To Target Hyper Drive | Dmg 
                  To Target Control Systems | Dmg 
                  To Target Life Support |   
                | Super 
                  Laser | 10000 | 10000 | 10000 | 10000 | 10000 | 10000 | 10000 | 10000 | 10000 | 10000 | 10000 |   
                | Nemesis 
                  Torpedo | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 |   
                | World 
                  Crusher Missile | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 |   
                | Anti-Matter 
                  Maul | 2000 | 2000 | 2000 | 2000 | 2000 | 10000 | 1000 | 1000 | 1000 | 1000 | 1000 |   
                | Proto-Matter 
                  Cannon | 500 | 2000 | 2000 | 100 | 2000 | 2000 | 1000 | 1000 | 1000 | 1000 | 1000 |  Combat Data: 
             
              | 
 | Max 
                Range | Charge 
                Time | Accuracy | Point 
                Defense Intercept Odds | Ord 
                Usage | Charge 
                Draw | Mass | Hardness |   
              | Super 
                Laser | 1000 | 500 | 120 | -- | 0 | 10 | 2500 | 200 |   
              | Nemesis 
                Torpedo | 1000 | 1000 | 100 | -- | 500 | 1 | 2500 | 500 |   
              | World 
                Crusher Missile | 1000 | 1000 | 100 | -- | 300 | 1 | 2500 | 70 |   
              | Anti-Matter 
                Maul | 1000 | 1000 | 90 | -- | 0 | 1 | 2500 | 7200 |   
              | Proto-Matter 
                Cannon | 1000 | 1000 | 90 | -- | 1000 | 1 | 2500 | 130 |  Costs: 
             
              | 
 | Tech 
                Level | Cost | Duranium | Tritanium | Molybdenum | Cost of 
                Tech 
 |  
              | Super 
                Laser | 1 | 5000 | 2450 | 20 | 30 | 14000 |  
              | Nemesis 
                Torpedo | 2 | 6000 | 1500 | 500 | 500 | 5000 |  
              | World 
                Crusher Missile | 3 | 5400 | 100 | 1400 | 1000 | 7000 |  
              | Anti-Matter 
                Maul | 4 | 7200 | 50 | 350 | 2100 | 5000 |  
              | Proto-Matter 
                Cannon | 5 | 4000 | 500 | 1000 | 1000 | 10900 |  |  |