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Super Weapons!
Only a few Races have access to build ships that are able to mount super
weapons. Super weapons are massive weapons that can do more than just
blow up ships. They can blow up planets or even build new ones from
the debris.
Super Weapons:
Super Laser
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The weapon will destroy planets with a single shot, leaving
nothing but an asteroid field. To destroy a planet end movement
over the target planet and set the ship's kill target to the
target planet and turn on the super weapon. Any base that existed
on the planet before the planet was destroyed will also be destroyed
with the planet. The super laser is a very powerful weapon,
able to destroy most ships with a single shot. |
Nemesis Torpedos
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The nemesis torpedo can destroy all fighters and ships with
a hull mass of under 100kt in the area in a single shot. INCLUDING
YOUR OWN . Ships with a hull mass of over 100kt having shields
of power greater than 50 points at the time of the blast will
not take any damage, but will loose 50 points of shield power.
If the ships shields are down the ship will take damage to its
hull. A ship with a hull mass of 300 and no shields can take
up to 50% hull damage if it happens to be near the center of
the explosion. The Exotic tech NEM SHIELDS can party protect
fighters from the blast. NEM SHIELD tech allows 50% of the fighters
to survive the attack. The Evil Empire's fighters survive at
a rate of 80% went NEM SHIELDS are used. NEM SHIELDS do not
protect ships from the blast damage. |
World Crusher Missile
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The world crusher missile can do heavy damage to unshielded
bases at a range of 100 ly. Also a nasty weapon when used in
normal close range combat. To use the weapon set any base or
planet within 100 ly of your ship as the ship's kill target.
The missile has a 33% chance of hitting each base on the target
planet. When a base is hit it is completely destroyed. The surface
of the planet will be covered with the remains of the base.
A shield will protect the base from being harmed. The world
crusher firing takes place after movement and combat. The world
crusher missile targeting system produces 120 units of sensor
image noise when used. If the exotic tech Transphased World
Crusher is used the weapon can be fired through enemy base shields. |
Anti-Matter Maul
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Any ship that an anti matter maul hits is turned into metals
and stored in the ship`s cargo bay. The Anti Matter Maul also
has the power to destroy jump gates. To use it park the ship
next to the gate and target the jump gate as your ship's kill
target. |
Proto-Matter Cannon
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The proto-matter cannon is a powerful combat weapon and
it will turn asteroid belts into planets. To turn an asteroid
belt into a planet again simple park the ship over the destroyed
planet and turn on the super weapon. If you have over 1000 ord
units the proto-matter cannon will load and fire into the asteroid
field and form a new planet. The new planet will have very rich
soil and a very high level of HD Stress |
Damage:
|
Shield
Drain |
Shield
Arc |
Armor
Drain |
Armor
Arc |
Blast
|
Kill
|
Dmg
To Target Parts |
Dmg
To Target Engines |
Dmg
To Target Hyper Drive |
Dmg
To Target Control Systems |
Dmg
To Target Life Support |
Super
Laser |
10000 |
10000 |
10000 |
10000 |
10000 |
10000 |
10000 |
10000 |
10000 |
10000 |
10000 |
Nemesis
Torpedo |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
World
Crusher Missile |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
1000 |
Anti-Matter
Maul |
2000 |
2000 |
2000 |
2000 |
2000 |
10000 |
1000 |
1000 |
1000 |
1000 |
1000 |
Proto-Matter
Cannon |
500 |
2000 |
2000 |
100 |
2000 |
2000 |
1000 |
1000 |
1000 |
1000 |
1000 |
Combat Data:
|
Max
Range |
Charge
Time |
Accuracy
|
Point
Defense Intercept Odds |
Ord
Usage |
Charge
Draw |
Mass
|
Hardness
|
Super
Laser |
1000 |
500 |
120 |
-- |
0 |
10 |
2500 |
200 |
Nemesis
Torpedo |
1000 |
1000 |
100 |
-- |
500 |
1 |
2500 |
500 |
World
Crusher Missile |
1000 |
1000 |
100 |
-- |
300 |
1 |
2500 |
70 |
Anti-Matter
Maul |
1000 |
1000 |
90 |
-- |
0 |
1 |
2500 |
7200 |
Proto-Matter
Cannon |
1000 |
1000 |
90 |
-- |
1000 |
1 |
2500 |
130 |
Costs:
|
Tech
Level |
Cost
|
Duranium
|
Tritanium
|
Molybdenum
|
Cost of
Tech
|
Super
Laser |
1 |
5000 |
2450 |
20 |
30 |
14000 |
Nemesis
Torpedo |
2 |
6000 |
1500 |
500 |
500 |
5000 |
World
Crusher Missile |
3 |
5400 |
100 |
1400 |
1000 |
7000 |
Anti-Matter
Maul |
4 |
7200 |
50 |
350 |
2100 |
5000 |
Proto-Matter
Cannon |
5 |
4000 |
500 |
1000 |
1000 |
10900 |
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