|  |  | Pods! 
 Anything can be loaded into a pod and boosted into space. Pods travel 
        through space at a speed of at least 20 light years, some empires are 
        faster. Many ships have pod bays that the pods can dock with, allowing 
        a ship to move your pods for you at a much higher than normal boost speed. 
        Pods are usually created at bases with Pod Pad.  Pods are completely unprotected from attack or theft, so they are much 
        safer when stored in the pod bays of ships. Ion storms can send them off 
        course. You can choose to have the pod simply go into orbit around the 
        planet it was launched from and wait to be picked up by a friendly ship. 
       Pods have a limited power supply, when it runs out the pod and cargo 
        are lost. Pods that are docked with ships, uses the ships power. To capture an enemy pod just set your ships intercept and capture target 
        to the pod that you want to grab. If you end up within 2 ly of the target 
        pod after movement the pod should end up belonging to you. Any ship can 
        capture a pod. The only pod that can not be captured is the assault pod. Pod Types 
             
              | Assault Pod  | The main use of an assault pod is to land troops on a planet`s 
                  surface to set up new ground base or to reinforce an existing 
                  base. This is usually done after star ships have clear the sky 
                  over the planet of any enemy threats. The assault pod is three times more difficult for scanners 
                  to detect than other pods due to its special stealth design. 
                  It can be used to board and take over enemy ships, but doing 
                  so is very risky. The pod can not defend itself from enemy weapons 
                  fire and has no armor or shielding. If it is attempting to board 
                  an enemy ship you better be sure that the target ship has no 
                  working weapons or the assault pod will be destroyed by even 
                  the weakest weapon. |   
              | Construction Pod  | The construction pod carries metals, money and ship plans. 
                  These are all the things that are needed to build a new ship. 
                  Because all the cargo types that the construction pod carries 
                  may also be carried by a star ship you can transfer any of it 
                  to your ship directly from the pod. The pod will transfer as 
                  much as possible, until all of the selected item has been transferred 
                  or the ship has no more cargo room. If a pod attempts to dock with a ship, but the dock fails the 
                  pod will transfer its cargo to the ship anyway if the transfer 
                  control switch is on. The plans will only be transferred to 
                  the ship the pod is docked with if the ship`s data bank is empty. |   
              | Gold Pod  | The gold pod can carry money and contraband. Can also use Gold 
                pods to sell contraband to other planets to chaos and unhappiness 
                on enemy bases. |   
              | Life Pod  | Life pods are used to move your colonists, crew, troops 
                  and high guard rangers between planets. The personnel can be 
                  frozen to reduce pod mass. Life pods can also be used to transport 
                  enemy prisoners from planet to planet. If you capture an enemy life pod you can command the pod to 
                  drop into one of your bases, making them your new prisoners. |   
              | Native Pod  | The native pod carriers natives from your ground bases to other 
                bases. Natives refuse to allow you to freeze them. You can mix 
                different types of natives on a native pod, but you have to be 
                very careful with Chupanoids, placing them in a pod with other 
                natives could result in the other natives being killed. |   
              | Ore Pod  | The ore pod simply hauls waste ore from mining planets to planets 
                that have smelters. Ore is a material that ships are unable to 
                carry. A ore pod is required to move ore from planet to planet. |   
              | Outfit Pod  | The outfit pod holds all the parts a ship can have, including 
                  weapons, engines, armor, shields, and generators. Used to refit 
                  ships with better parts or just transports the parts to another 
                  base.  The outfit pod is divided into two parts, the old parts area 
                  and the new parts area. When you upgrade a ship the parts that 
                  are in the new parts area will be placed on the ship. The old 
                  parts from the ship will be placed in the pod`s old parts storage 
                  area. To use you need to dock the pod to the target ship for outfitting 
                  to work. This may seem to rule out outfitting for ships without 
                  pod bays. However if you set the pod to Dock with the target 
                  ship, it does dock momentarily and then undocks before Host 
                  finishes its run. So to Refit a ship, use the "Dock With 
                  [target ship]" and "Upgrade Ship" buttons on the Outfit pod. 
                  You must also switch on "Transfer To Ship" in Pod Command/Main. 
                 |   
              | Resupply Pod  | The resupply pod carries the same standard cargo types that 
                all ships are able to carry. Any cargo on a resupply pod can be 
                directly transferred to the ship that this pod is docked with, 
                provided that there is empty cargo space on the ship. If there 
                is not enough room only that which will fit will be transferred. |   
              | Wreckage pod  | Collection of wreckage that is being held together by an 
                  energy field so that it can be towed or moved around in a ship`s 
                  cargo bay. If the salvage switch is turned on the wreckage will 
                  be transformed into an outfit pod, a resupply pod, and a construction 
                  pod.  Once the pod is captured the pod should have a "Salvage" switch: 
                  the following turn you will get some new goodies. A captured 
                  pod will automatically try to dock with the ship that captured 
                  it. |  Moving Pods 
             
              | Pod Pad | Pods Pads are base structures that can send pods into space 
                  at a cost of 25 mc each. The speed that a pod travels varies 
                  from race to race. A pod can be launched at any target object 
                  and will travel to the (X,Y) of where the object was at the 
                  time of launch. The course of a pod can not be changed once 
                  the pod has been launched. The pod will not change course if 
                  the object it was launched at moves. Pods are easy targets for 
                  enemy ships to pick off.  You can choose to have the pod simply go into orbit around 
                  the planet it was launched from and wait to be picked up by 
                  a friendly ship.  Once the Launch Pod button has been pushed you can cancel the 
                  launch order from the pending orders window. Does not tie up ships or use fuel. Can be done automatically 
                  by Ministers, saving much time. Slow (depends on race but typically 20 light years / turn unless 
                  you use Exotic Techs) Targeting info: enemies can see where they are going to (your 
                  homeworld?) or coming from Lone pods are quite easy to capture, so do not fling 400,000 
                  colonists into space in a free pod! |   
              | Towed | Sometimes useful when capturing a pod in a hit-and-run raid. Many ships do not have the Tow Power to drag a full (1000kT) 
                  Pod. (You can "carbon freeze" Life Pods so they are one quarter 
                  the mass.) Burns lots of fuel. Requires ships messing about with Intercepts or other rendezvousing 
                  techniques, which delays them (ship is ready to go, but pod 
                  needs to be launched and visible first).   |   
              | Docked to a ship | Docked pods do not count for fuel consumption purposes. At Pod Launch time you can say "Dock with ship 643" and simultaneously 
                  set ship 643 to move. The pod should be docked with the ship 
                  before ship movement (not completely reliable) and so next move 
                  it's already on its way. If you set the Drop Target of the pod to a planet / Base the 
                  ship will pass, the ship doesn't even need to stop at that planet. 
                  As long as one of its waypoints is this planet, and it's moving 
                  at less than about 100 LY / turn, the pod will automatically 
                  detach from the ship, and land on the planet as the ship passes 
                  by. Not all ships are able to dock with pods |    
             
              | Pod Commands | Dock Target Drop Target
 Docked With
 Boost Target
 Self Destruct
 Orbital Thrusters
 Transfer to Ship
 Cloak Pod
 Sell Pod to Drop Object
 Sell Pod to Anvil Object
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