Solarian
Stellar Matter Launcher
- Damage = (5000 + 90 * (StarHeat * 6 - DistanceToTarget))/HullMass.
- Max Distance = Star Heat * 6
|
Robot
Gun Zeros
Max range is 250, and a gun will automaticaly fire at all in
range. Each ship can be fired on by multiple Gun Zeros. Cloaked
ships with sensor noise under 400 are also immune. |
Detonating
Minefield Damage
Grav mines max at 10% Hull/System damage per hit. Barbs also
do double system damage.
*This is from data I consider out of date, will update once
I get more information. |
Size
of Laying Mines
- Web mines = Ord^(0.45)
- All Other mines = Ord^(0.4)
|
Basic
Ship Boarding
*This is not exact! It doesn't take into account that High Guard
get to attack multiple times and some High Guard have special
abilities in boarding actions. Only use as a guideline. |
Calculate
Growth Rate and Training This tool is being re-written, so there will be some issues/errors/whatever.
*This does not take into affect the random nature of Public
Space Ports or Resorts in their addition of new colonist.
This also assumes the option 100 turns of food for optimal
growth is on. |
Happiness and Tax Income |
Max
Structures By Population
|
UA
Tech Institute
- Illegal Books = Colonists / 450,000 + Illegal Books * 0.1
- Stim-Bright Pills = Colonists / 100,000 + Illegal Books
* 0.01
|
UEA
Redistribution Center
|
Evil
Empire BT7 Crawler Production
|
Crystal
Hyper Lathe
|
Privateer Lady Royale Income
|
Privateer River Royale Income |
Cyborg
King Interest
|
Gather Contraband |
Prisoner Income |
Hitting Minefield Damage |
CoM Celestia Income |
Magic
8-Ball
Each ship captain has a magic 8 ball they differe to when
making discisions. It is only fair that you should have access
to it too!
Type your question and click ask to learn the answer...
|
Base
Cost
Working on this soon
|
Blasting
Privateer Bases
- For every 300 privateer colonists you blast you get 6 megacredits,
2 fuel, 12 ordnance, and 3 repair units.
|