Checklist for Each Turn!
A basic turn usualy involves figuring out what happen and what needs
to be done followed by chosing what you want to have done. And then
looking deeper and planning a head. Lastly you want to verify everything.
Some races have to constantly turn on and off things like hype, ship
devices and command codes.
Checklist for EAch Turn
Read your messages
- The tax report has value in that it tells you if your colonists
and natives are gaining in happiness. If not then you should
probably do something about it unless it is a strategy of
yours to lower their happiness. The happiness adjustment does
not include structures that affect happiness such as Government
Centers or Public Space Ports.
- The resource report will tell you whether or not you can
continue to build items and lay minefields. Have at least
1,000,000 colonists on every planet to make sure that you
have your fair share of resource points
You can also send messages, remember this game you can have
diplomacy with others for non aggrasive boarders or teaming
up against a greater enemy.
Read all log files, they are the details of
what occurred with all of your equipment. If anything special
happened, this is where you would find it. Combat happens in
the VCR, but you will see a log entry of “Red Alert! Combat
Alert! Shields Up!” when your ship was in combat (and
lived). This is also a good time to select bases using the Hammer
then turning on new structures (see base actions below). Optional:
Keep notes (with your homeworld as the Hammer) of anything special.
Watch your VCR recordings. There will not be
a recording of combat where a ship or base is not damaged. You
will get an entry in the messages , but no VCR.
This is probably the step that will adjust the
entire rest of the turn.
- Try to locate enemy ships and their movments.
- Use the "Display Contracts" button to attempt
to see the movement of enemy ships.
- Optional: Keep notes
- Optional: Detonate minefields with enemy ships within them.
- This is also a good time to use Advance methods of gathering
- Transport cargo onto/off of ships.
- Set waypoint(s).
- Adjust ship speed in the Nav screen
- Adjust ship devices.
- Lay or sweep minefields.
- Optional: Adjust command codes.
- Optional: Keep notes
- Optional: Fleet commands
- Do once/Optional: Set attack modes.
- Do once/Optional: Set missions.
- Do once: Set damage repair. Tipicaly you want everything
but armor top auto-repair. Less resource inteinsive to use
repair from ground base for armor.
- Do once: Set ship name.
- Set waypoint(s) or dock commands.
- Do once: Set attack modes
- Do once: Set missions
- Do once: Set wing name
- Build new ships
- Buy parts
- Build structures.
- Adjust structure switches.
- Play the Contraband market
- Launch Pods
- Upgrade tech levels
- Buy exotic technologies
- Optional: Adjust your tax rate
- Set spy options, Adjust funding and at turn 11 you can start
- Do once: Change your ID
- Optional: Use Ministers
||This is optionaly as it is mostly for alliances,
although you can look up some racial data, but you are better
off using sites like this one.
||You only need to review options once. These are
the game options dictated by the host. Make sure that you understand
the options that will affect your growth and your race’s
Advance Information Gathering
This would be part two of the checklist that mostly
helps make you more efficient at getting the information you need
to make better decisions.
You can gather a lot of helpful information
using Data Grid.
- Check for farmable planets
- Check for planets with high Hyper-Dimensional Stress (600-900).
Prevent explosions with ship devices (when available) or move
- Check for bases with 1000+ excess metal, food, fuel or
ordnance and pod it to an appropriate planet.
- Check for bases that need resources.
||Use the Resource Rings to easily visually view
the resources on planets that you have a good scan of. You can
view natives, metals, contraband, and much more.
You only need to set the options once, however
you can also use the option button and Make CSV File to create
a set of CSV files that you can load into a database or spreadsheet
program to view your game data in different ways.