ArchVile |
|
|
The Archvile can be one
of the most dangerous enemies in the game. Not only are they powerful
and hard to kill, they can also summon other enemies to aid them.
Kill them before any other enemies. Try to keep out of their line
of sight and at a distance using long range weapons such as the
BFG / Rocket Launcher wherever possible. If you are at close range
try to aim for the head as you will cause 2x the damage. |
Health
Claw Damage
Firewall
Flamewall
Incinerate |
425
12
20
20
20 |
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|
Cacodemon |
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|
An airborne demon that
can be hard to kill due to its toughness and its ability to easily
dodge your attacks. Rocket launcher shots in particular can easily
be dodged by the Cacodemon. Spits out fireballs with splash damage,
try to avoid these by staying under the Cacodemon while you use
rapid fire weapons that will 'bounce it around' and inflict damage.
A Cacodemon's fireballs can sometimes be taken out with the plasma
gun before they hit you. |
Health
Fireball Direct
Fireball Splash
Fireball Splash Radius
Melee |
200
12
5
48
20 |
|
|
Commando Zombie |
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|
Unrelenting and quite brutal
in their attacks, armed with either a chaingun or a tentacle,
commandos can be a dangerous enemy. Try to keep a reasonable distance
from Commandos with a chaingun, the weapon is not as accurate
at longer distances. If you are facing one or two use the shotgun
or a rapid fire weapon. If Commandos are attacking in number use
the rocket launcher or grenades and finish them off with the shotgun
or a rapid fire weapon such as the plasma gun. If you are
at close range try to aim for the head as you will cause 2x the
damage. |
Health
Melee
Chaingun
Push / Kick
Tentacle |
225
12
20
12
12 |
|
|
Chainsaw Zombie |
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|
Chainsaw Zombies can be
a worthy opponent at close range. However if you keep a reasonable
distance and use the shotgun or rapid fire weapons such as the
machine gun, chaingun or plasma gun to circle them they are easily
defeated. If you are at close range try to aim for the head as
you will cause 2x the damage. |
Health
Chainsaw
Push / Kick
Melee |
125
15
12
20 |
|
|
Cherub |
|
|
The Cherub is an airborne
demon that is perhaps one of the most annoying enemies in Doom3.
Fast with quite high damage from its claws and leap attacks this
demon is best attacked with the shotgun at close range or the
machinegun, plasmagun or chaingun at longer ranges. If you are
at close range try to aim for the head as you will cause 1.25x
the damage. |
Health
Claw
Leap Attack
Melee |
50
5
15
20 |
|
|
Flaming Zombie |
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|
Flaming Zombies can be
a problem when at close range. However if you keep a reasonable
distance and use a combination of the shotgun and rapid fire weapons
such as the machine gun, chaingun or plasma gun while circling
them they are easily defeated. If you are at close range try to
aim for the head as you will cause 2x the damage. |
Health
Melee
Flame
|
150
12
Unknown |
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|
Hell Knight |
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|
Hell Knight, a powerful
enemy, can do a lot of damage should the plasma balls hit you
or they get close enough to toss you around. Can be slow moving
and can take a lot of damage. Keep your distance and use the rocket
launcher or BFG. At closer range use the chaingun, shotgun or
plasma gun to inflict as much damage as you can. If you are at
close range try to aim for the head as you will cause 2x the damage.
|
Health
Plasmaball
Plasmaball Splash
Plasmaball Splash Radius
Smash Splash
Smash Splash Radius
Claw
Bite |
900
30
45
120
100
20
25
30 |
|
|
Imp |
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|
As long as you are not
surprised by the Imp it is fairly easy to kill and you can easily
avoid their fireballs at distance. Fireballs can sometimes be
taken out with the shotgun or plasma gun before they hit you.
Keep an eye open for them in crevices (ceiling and ground). If
you are facing one or two use the shotgun or a rapid fire weapon.
If the Imps are attacking in number use the rocket launcher or
grenades. |
Health
Fireball
Fireball Splash
Fireball Splash Radius
Leap Attack
Claw |
130
12
5
50
8
8 |
|
|
Lost Soul |
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|
Lost Souls are airborne
demons that travel in packs. Fast but fairly easy to kill with
rapid fire weapons such as the chaingun and machinegun. The weapon
of choice if Lost Soul numbers are low is the shotgun. Avoid /
keep your distance when large packs of Lost Souls are approaching.
|
Health
Melee
Charge |
20
12
12 |
|
|
Maggot |
|
|
Maggots, while easy to
kill, are very fast and can easily surprise you with their attacks.
Weapon of choice is the shotgun, rapid fire weapons such as the
chaingun or machinegun are also of use. If you are at close range
try to aim for the head as you will cause 1.5x the damage. |
Health
Claw
Leap Attack |
80
6
16 |
|
|
Mancubus |
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|
Mancubus are incredibly
slow but that is balanced with their ability to take a lot of
punishment before they are killed. Their rapid firing plasma guns
can cause a lot of damage, both direct and splash. However take
advantage of their slow speed by taking cover / keeping a reasonable
distance, using a mixture of the rocket launcher and rapid fire
weapons such as the chaingun or plasma gun and they can be defeated.
If you are at close range try to aim for the head as you will
cause 1.5x the damage. |
Health
Plasma
Plasma Splash Damage
Plasma Splash Radius
Stomp |
1000
20
20
40
40 |
|
|
Pinky Demon |
|
|
Pinky Demon, fast and dangerous
with the ability to inflict damage by ramming you, using its claws
or using its teeth. Try not to get cornered by this demon, keep
your distance, keep moving and make best use of the shotgun, chaingun
or rocket launcher. At close range the weapon of choice is the
shotgun. |
Health
Melee |
220
10 |
|
|
Revenant |
|
|
Revenants are one of the
fastest enemies in the game. While they can be killed with a few
rockets, do not underestimate the Revenant. Their ability to attack
from a long distance using a pair of heat seeking missiles and
use their hands in close combat make them quite a formidable opponent.
Missiles can sometimes be taken out with the plasma gun before
they hit you. To defeat the Revenant keep moving and make best
use of the plasma gun, chaingun, shotgun and rocket launcher. If
you are at close range try to aim for the head as you will cause
2x the damage. |
Health
Missile
Missile Splash Damage
Missile Splash Radius
Claw
Melee |
272
10
10
30
16
16 |
|
|
Tick |
|
|
Do not be fooled by their
size or low health. Ticks usually attack in swarms, often surprising
their enemy by emerging out of crevices in the ceiling, floor
or walls. When in swarms these can easily be killed with rocket
launcher or rapid fire weapons such as the machinegun, chaingun
and plasma gun. If attacking alone use the shotgun, machinegun,
chaingun or plasma gun. |
Health
Explosion
Explosion Radius |
20
50
100 |
|
|
Trite |
|
|
Often confused with the
Ticks, these demons also attack in packs. Often surprising their
enemy by emerging out of crevices in the ceiling, floor or walls,
they can be devastating. When in packs these can be killed with
rocket launcher or rapid fire weapons such as the chaingun and
plasma gun. If attacking alone use the shotgun, chaingun or plasma
gun. |
Health
Leap Attack
Bite
Explosion
Explosion Radius |
20
20
8
50
100 |
|
|
Wraith |
|
|
As long as you are not
surprised by the Wraith teleporting to your position it is fairly
easy to kill. You will notice a bright orange/yellow glow before
they teleport to your location. Use this to help avoid its close
combat attacks and it is fairly easy to kill. If you are facing
one or two use the shotgun and/or a rapid fire weapon. If the
Wraith are attacking in number use the rocket launcher or grenades.
If you are at close range try to aim for the head as you will
cause 2x the damage. |
Health
Claw
Melee
|
130
8
8 |
|
|
Zombies |
|
|
Zombies are slow and easy
to kill, armed at best with a wrench. May be found in groups of
three or more, take advantage of their slow speed by running them
round in circles while using weapons such as the plasmagun and
shotgun. If they are attacking in groups weaken them with the
rocket launcher and finish them off with other weapons. If you
are at close range try to aim for the head as you will cause 2x
the damage. |
Health
Melee
Wrench
|
50 to 150
20
20 |
|
|
Z-Sec |
|
|
Z-Sec guards are not as
unrelenting and brutal in their attacks as the commandos, however
they can still be a dangerous enemy. Armed with either a machinegun,
pistol or shotgun, some may have riot shields that make them harder
to kill. If you are facing one or two use the shotgun or a rapid
fire weapon. If they are attacking in number use the rocket launcher
or grenades and finish them off with the shotgun or a rapid fire
weapon such as the machinegun / plasma gun. |
Health
Machinegun
Pistol
Shotgun
|
50 to 110(Shield)
3 per bullet
4 per bullet
24 (3x8) |