Bosses of Diablo 2!
The bosses are the Three Prime Evils, the lesser evils, and their lieutenants
and underlings. They have special abilities, attacks, appearances, and
are without a doubt the toughest monsters you will find in the game.
Andariel:
The final quest of Act One will be killing Andariel, the Maiden of Anguish.
One of four lesser members of the Seven Great Evils, she will be surrounded
by some minions.
Andariel has a deadly poison attack she will cast when you get up
close. Whenever possible fight from a distance. Open up a Town Portal
before fighting Andariel so that you can easily get back to your body
if you die. You can also use this Town Portal to escape if the fight
goes badly. You can lead Andariel in circles around the little lake
before the two doors into her lair if you need time to heal or for Healing
Potions to take effect.
Level
|
Norm |
Night |
Hell |
Level |
12 |
49 |
75 |
Experience |
1282 |
92295 |
561066 |
Hit Points |
1024 |
24800 |
60031 |
Offence
Melee Attack 1 |
6-19 |
73-90 |
153-187 |
Attack Rating 1 |
169 |
1944 |
14231 |
Melee Attack 2 |
6-19 |
73-90 |
153-187 |
Attack Rating 2 |
169 |
1944 |
14231 |
|
Defense
Defense |
60 |
752 |
1622 |
% to Block |
0 |
20 |
40 |
Damage Resist |
0 |
0 |
66 |
Magic Resist |
0 |
0 |
0 |
Fire Resist |
-50 |
-50 |
-50 |
Cold Resist |
50 |
50 |
66 |
Lightning Resist |
50 |
50 |
66 |
Poison Resist |
80 |
50 |
66 |
Misc
Drain Effectiveness |
100 |
66 |
33 |
Immunities |
- |
- |
- |
Chill Effectiveness |
25 |
15 |
0 |
|
Duriel:
The
Tomb of Tal Rasha holds many surprises for the unwary, and this demon
is the biggest surprise of them all. Though Deckard Cain gives you a
few warnings regarding the troublesome issue of Lesser Evils collaborating
with the three Prime Evils, you still have little idea of the boss you'd
be facing as you stepped into Tal Rasha's chamber. At this point, you
still believe your enemy would be the Lord of Destruction himself. Duriel's
first taunt as you enter the chamber, "Looking for Baal?"
is evidence enough that your prey eluded you. Baal and Diablo, having
defeated Tyrael, left and sealed up the chamber with the archangel still
trapped within. For good measure, they placed their younger brother
Duriel to guard the tomb.
Duriel's Special attacks are a Holy Freeze like Aura, Jab, Smite,
and Charge
Duriel uses an Aura similar to the Paladin's Holy Freeze. While the
Aura appears to be a Cold Damage Aura, Cold Damage Resistances and "Cannot
Be Frozen" will offer no protection from Duriel's Aura.
Open up a Town Portal inside Duriel's lair or just outside so that
you can get back inside if you die.
Sorceress: Use Static Field to bring Duriel's Hit Points down, then
finish him off with another spell. Necromancers use Minions to focus
Duriel's attention then cast Iron Maiden or use Bone Spear, Bone Spirit
or Teeth. Amazons use Valkyries if possible to draw Duriel's fire. All
classes can bring a Hireling to keep Duriel busy for a few seconds.
You may wish to move to melee range which will prevent Duriel from using
his Charge Attack.
Level
|
Norm |
Night |
Hell |
Level |
22 |
55 |
88 |
Experience |
6007 |
147990 |
914751 |
Hit Points |
3995 |
55799 |
84524 |
Offence
Melee Attack 1 |
19-25 |
63-85 |
140-190 |
Attack Rating 1 |
444 |
1188 |
3874 |
Melee Attack 2 |
19-22 |
51-74 |
115-165 |
Attack Rating 2 |
556 |
1620 |
5283 |
|
Defense
Defense |
112 |
907 |
2044 |
% to Block |
0 |
25 |
50 |
Damage Resist |
0 |
0 |
50 |
Magic Resist |
0 |
0 |
33 |
Fire Resist |
20 |
50 |
75 |
Cold Resist |
20 |
75 |
95 |
Lightning Resist |
20 |
50 |
75 |
Poison Resist |
20 |
50 |
75 |
Misc
Drain Effectiveness |
100 |
100 |
100 |
Immunities |
- |
- |
- |
Chill Effectiveness |
20 |
20 |
20 |
|
Mephisto:
Mephisto was the first Prime Evil to be captured and his stone was buried
in a vault beneath the Aranoch desert. Mephisto finally managed to overcome
the powers of the Soulstone that imprisoned him enough to influence
and corrupt the local priesthood, known as the Zakarum.
Clear out any nearby Council Members or monsters in the area. If you're
unable to kill some of the Council Members you can use this trick: open
up a Town Portal in the middle room with Mephisto or the left room.
Then lead any Council Members you're unable to kill to the stairs that
lead to Durance of Hate Level 2. Now run back to the Waypoint in Durance
of Hate Level 2 and use it to go back to Town. From Town enter your
Town Portal and you'll be back in Mephisto's Lair. The Council Members
will be back at the stairs out of the way, if you lead them away correctly
and placed the Town Portal far enough away from the stairs. You'll now
be able to attack Mephisto without his being helped by those council
Members.
Cold and Lightning Resistance helps a lot against Mephisto.
Mephisto uses the following Skills: Lightning, Charged Bolt, Poison
Nova, "Skull" Missile, Frost Nova, Blizzard.
|
Norm |
Night |
Hell |
Level |
26 |
59 |
87 |
Experience |
10718 |
240504 |
1148886 |
Hit Points |
6036 |
74547 |
94320 |
Melee Attack 1 |
50-75 |
78-107 |
156-215 |
Attack Rating 1 |
665 |
2304 |
6968 |
Melee Attack 2 |
50-75 |
78-107 |
156-215 |
Attack Rating 2 |
665 |
2304 |
6968 |
Drain Effectiveness |
100 |
0 |
0 |
Immunities |
- |
- |
- |
Chill Effectiveness |
25 |
15 |
10 |
|
|
Norm |
Night |
Hell |
Defense |
193 |
1286 |
2697 |
% to Block |
20 |
40 |
50 |
Damage Resist |
0 |
0 |
20 |
Magic Resist |
0 |
0 |
50 |
Fire Resist |
33 |
50 |
75 |
Cold Resist |
25 |
25 |
75 |
Lightning Resist |
33 |
50 |
75 |
Poison Resist |
50 |
50 |
75 |
|
Diablo:
Diablo spent two centuries slowly working to corrupt the Soulstone that
imprisoned him. In time, he was able to extend his influence into the
surrounding area and corrupt both King Leoric and his archbishop, Lazarus.
The King proved too strong to fully control, so the Demon took possession
of his son, Prince Albrecht. Diablo then began to shape an outpost of
Hell within the catacombs that ran beneath the town of Tristram. By
spreading terror into the surrounding countryside, the Demon was able
to attract many heroes who came to cleanse the land of evil. By the
time the strongest of these heroes reached this goal, though, he had
become fully influenced by the will of Diablo. In his twisted state,
this adventurer believed that the only way to fully control the Demon
was to plunge the shard of the Soulstone into his own head. This, of
course, was exactly what Diablo had planned as the Demon now had an
even stronger body to use to find his brothers and complete his ultimate
plan
Full Lightning and Fire Resistance will help a lot against Diablo.
With high Physical Damage Reduction and Fire/Lightning Absorption, Diablo
will end up healing you over time instead of damaging you.
Diablo may cast his special Bone Prison on you, your hirelings, and
around your Town Portals to prevent you from escaping.
The Red Lightning Hose deals half physical, half lightning damage.
Full Lightning Resistance and Damage Reduction/a high Block Rate may
allow you to survive this attack.
You cannot steal Life or Mana from Diablo.
Diablo uses the following Skills: Fire Nova, Red Lightning Hose, Cold
Touch, Fire Wall, Firestorm, Bone Prison, Charge, Taunt (does nothing).
|
Norm |
Night |
Hell |
Level |
40 |
62 |
94 |
Experience |
44902 |
465362 |
2195808 |
Hit Points |
13818 |
90749 |
113812 |
Melee Attack 1 |
19-49 |
91-112 |
192-235 |
Attack Rating 1 |
1311 |
2592 |
8062 |
Melee Attack 2 |
28-64 |
96-127 |
203-267 |
Attack Rating 2 |
1051 |
2412 |
7500 |
Drain Effectiveness |
100 |
50 |
0 |
Immunities |
- |
- |
- |
Chill Effectiveness |
25 |
15 |
10 |
|
|
Norm |
Night |
Hell |
Defense |
208 |
1176 |
2534 |
% to Block |
33 |
40 |
50 |
Damage Resist |
0 |
0 |
45 |
Magic Resist |
0 |
0 |
0 |
Fire Resist |
33 |
50 |
50 |
Cold Resist |
33 |
50 |
50 |
Lightning Resist |
33 |
50 |
50 |
Poison Resist |
50 |
50 |
50 |
|
Baal:
Years ago, Baal was captured by the Horadrim Order within a soulstone.
In the Act II, the goal of the player is to locate the tomb of Tal Rasha,
and to prevent Diablo from getting there first to free Baal.
With Diablo's death and the destruction of the soul stones the Archangel
Tyrael, informs you of another problem and asks you to follow the path
of Baal, the last of the Prime Evils, into the Barbarian Highlands of
the north. Baal intends to corrupt the powerful Worldstone, which protects
the whole of the mortal plane from the forces of Hell.
Rush Baal and quickly do some damage to him. Don't waste time attacking
the "fake" Baal. The best way to beat Baal is to just rush
him. Static Field and Crushing Blow is very nice for bringing his health
down. Hirelings can also be very helpful, especially the Act II and
Act V hirelings.
High Physical and Cold Resistance helps a lot against Baal. His Hoarfrost
attack can shove you away from him, giving him time to spawn a Vile
Effigy or follow up with Mana Rift. Dodge the Hoarfrost whenever possible
and try to corner him, preferably in the tight space near the Worldstone
where he can't maneuver. Bring Rejuvenation Potions to prepare for his
Mana Rift, which can be very damaging to all classes. If he curses you
with Blood Mana you may want to throw up a Town Portal to have it removed.
Should he unleash Festering Appendages on you, relocate yourself around
Baal so they can't get free hits.
Though there are stacks of gold that litter the Worldstone Chamber,
it's best not to pick them up until after the fight is over.
Baal has many special attacks:
Teleport
Baal can Teleport around but he cannot heal himself in the process.
Decrepify
This curse is the same as the Necromancer's Curse.
Defense Curse
Baal can cast a curse resembling three converging needles which cuts
your Defense by 60% in Normal, 75% in Nightmare, and 95% in Hell.
Blood Mana
Succubi and Baal cast a special curse shown in the screenshot below
(Along with Thunderstorm and Energy Shield). This curse causes you to
do damage to yourself when you cast spells. For skills that require
more mana, you will take more damage. This even includes such spells
like Teleport but doesn't include Thunderstorm or Energy Shield because
you have already cast them. Whenever this curse is cast on you, stop
casting spells until it's worn off, click on a Shrine to counteract
it, or go back to town and have it removed. Blood Mana only affects
you if you have more Mana than Life. If you have at least as much max
Mana as max Life, you can be cursed.
ncineration Nova
Created from fires summoned forth from the underworld, this explosion
of hellfire singes even the most stalwart warrior of light. All enemies
of the Lord of Destruction are bathed in this destructive force, leaving
only ashen remains in its wake.
Hoarfrost
The cold embrace of the grave seeks out those foolish enough to invade
Baal’s inner sanctum. This icy wedge drives itself into its targets,
pushing them back while slowing their movements as they rapidly freeze
to death.
Mana Rift
The power behind magic is an elusive force to master and can be fleeting,
as well. Rending the very fabric of these forces, this spell eradicates
half of the mana the victim has stored, leaving him sorely underpowered
for the battle to come.
Destructive Strike
Lashing out with unholy strength and fury, Baal shows that his attacks
are not limited to the arcane arts. Able to hold his own against any
foe in melee combat, his touch can tear down even the strongest defenses.
In Nightmare and Hell, Baal's Destructive Strike can be enhanced with
Fire or Cold damage.
Festering Appendage
There is no escape from the Lord of Destruction, for even those that
choose to run are confronted with his far-reaching grasp. Standing in
the way of any escape are these resilient limbs, impeding the backward
progress of his adversaries.
Vile Effigy
Should Baal be confronted with overwhelming numbers, he can tip the
odds back to his favor by creating an exact duplicate of himself. Having
every power that his creator possesses, this replica doubles the damage
and destruction that Baal can create. The clone is created with the
same percentage of life as Baal. When damaging the clone, a player will
see the clone's Health Bar drop faster than the real Baal.
Level
|
Norm |
Night |
Hell |
Level |
60 |
75 |
99 |
Experience |
216862 |
1619522 |
4536276 |
Hit Points |
26484 |
117596 |
493701 |
Melee Attack 1 |
39-66 |
73-109 |
166-210 |
Attack Rating 1 |
1603 |
3600 |
9850 |
Melee Attack 2 |
50-100 |
82-146 |
183-266 |
Attack Rating 2 |
2402 |
3600 |
9850 |
Drain Effectiveness |
100 |
50 |
20 |
Immunities |
- |
- |
- |
Chill Effectiveness |
15 |
15 |
15 |
|
Defense
|
Norm |
Night |
Hell |
Defense |
313 |
1494 |
2847 |
% to Block |
40 |
45 |
55 |
Damage Resist |
0 |
0 |
50 |
Magic Resist |
0 |
0 |
0 |
Fire Resist |
33 |
50 |
50 |
Cold Resist |
25 |
50 |
50 |
Lightning Resist |
33 |
50 |
50 |
Poison Resist |
50 |
50 |
50 |
|
|