|
|
Information!
Information on essential parts of the game. Should help you plan your
character better and might be good to know that you can use a fire extinguisher
should you ever get caught on fire.
People:
Deus Ex has many characters, both human and non-human, both important
and Non-playable. Here is the list of all the characters found in the
game.
J.C. Denton
|
Your alter ego. Just out of training and sporting the latest in
nanotechnology, Agent Denton is ready to make his mark on the world
as a part of UNATCO. Eager to prove himself, he is optimistic that
he can do nothing but good. |
Paul Denton
|
J.C.'s older brother. Both suffered a tragic loss when their
parents died in a car accident. Paul has performed many missions
for UNATCO, but was recently pulled from his mission in Hong Kong
for reasons not given. |
Anna Navarre
|
Cold, calculating, and loyal to UNATCO. Agent Navarre does not
care how many terrorists die in completing her missions. Both she
and Gunther Hermann represent the old guard at UNATCO, the first
generation of augmented agents. Both are easily recognizable by
the obvious metallic parts that have taken the place of their fleshy,
less than prefect, limbs. |
Gunther Hermann
|
A classic tactician. Unlike Anna Navarre, he can be warm and personable
to those he respects. Gunther serves UNATCO, but unlike Anna Navarre,
he only kills when necessary. |
Alex Jacobson
|
The resident UNATCO computer geek. He's your information link
supplying you with maps, tips, and whatever maybe of use in your
mission. |
Sam Carter
|
The living legend, ex-General Carter holds the position of quartermaster
for UNATCO. Sam Carter believes in what UNATCO can do as a global
police force despite an increase in the numbers killed by UNATCO
troops. |
Jaime Reyes
|
UNATCOs doctor on call and resident nanotechnology specialist.
His job is to look after augmented agents and keep them running
at peek efficiency. |
Walton Simons |
Recently appointed director of FEMA, the Federal Emergency Management
Agency. Not much is known about his past having worked on several
secret projects for the government. Like the Denton brothers, Simons
is nanoaugmented. |
Bob Page
|
A wealthy philanthropist, Page has earned the respect of being
a man of the people. He is generous, caring, and unflinching in
his donation of millions of credits to charity. Also a political
activist, Page clearly wants only the best for Americans, and the
world. |
Icarus, Daedelus, Helios
|
In cyberspace, anonymity comes easily. For some, a codename is
all you'll ever know them by. If actions speak louder than words,
does it matter if you never meet the person on the other end of
the terminal? |
Tracer Tong
|
Paul's friend and contact in Hong Kong. He serves the Luminous
Path Triad. What did he tell Paul Denton that caused UNATCO to pull
Paul out of Hong Kong? |
Jock
|
A freelance helicopter pilot who works for UNATCO. He has his
theories about what is going wrong with the world though they sound
like crazed conspiracy theories. |
Doctor Gary Savage
|
Leader of a team of scientists who once worked at Area 51. They
left to protest the experiments taking place in the facility. The
general public has no knowledge of Dr. Savage or what takes place
at Area 51. |
Morgan Everett
|
Leader of the Illuminati, a secret organization that has been
influencing world events for centuries. Since everyone knows the
Bavarian Illuminati were dissolved in the 1700s, he clearly can't
be what he claims. Or is it possible the disappearance of the Bavarian
Illuminati was faked? |
Augmentations:
You are one of a new breed of UNATCO agents, gifted with biotech that
allows increased abilities through special items called augmentations.
Augmentations, along with Skills, Inventory and multiple solutions to
objectives, help put Deus Ex into the RPG category. Within many of the
missions, you'll come across augmentation canisters. Each canister must
be installed at a medbot and contains one of two augmentations, both for
a specific body part. Below is a listing of all the augmentations
Pre Installed |
IFF
|
A permanent augmentation that automatically identifies
friend and foe, using your targeting reticle |
Infolink
|
Permanent augmentation, allows you to recieve messages
from control, and to store and retrieve maps, conversations, and
notes |
Light
|
A permanent augmentation that lets you turn on a
flashlight from your eyes |
Arms |
Combat Strength
|
Increases melee attack speed and damage |
Microfibral Muscle
|
Increases lifting and pushing strength |
Cranial |
Aggressive Defense System
|
Remotely detonates rockets and grenades fired at
you |
Spy Drone
|
Spawns a small drone that you control with your movement
keys. You stand still while the drone is active, and you can see
where it goes using a small screen in your HUD. The drone can fire
a single EMP pulse. |
Eyes |
Targeting
|
Increases accuracy, provides information about target,
and adds telescoping vision |
Vision Enhancement
|
Nightvision, infravision, and see through walls |
Legs |
Run Silent
|
Reduces sound caused by movement |
Speed Enhancement
|
Reduces falling damage, increases running speed,
increases jumping height |
Subdermal 1 |
Ballistic Protection
|
Protects you from projectile and bladed weapons |
EMP Shield
|
Reduces damage from EMP attacks |
Subdermal 2 |
Cloak
|
Makes you invisible to organic creatures |
Radar Transparency
|
Makes player invisible to robots, turrets, and cameras |
Torso 1 |
Energy Shield
|
Reduces damage from flame, electrical, and plasma
attacks |
Regeneration
|
Restores health, heals quicker, reducing bioenergy
requirements, at higher levels |
Torso 2 |
Aqualung
|
Extends lung capacity for swimming long distances |
Environmental Resistance
|
Reduces damage from radiation and toxins |
Torso 3 |
Power Recirculator
|
Reduces bioenergy drain of active augmentations |
Synthetic Heart
|
Boosts all augs up one level, unless any are maxed |
Skills:
Deus Ex's RPG roots allow different play styles based on how you choose
to allocate experience points towards various skills. Since this is an
action and espionage game, the skills available match the encounters you'll
have. Take a look at the complete list, along with descriptions.
Computer
|
Upgrading this skill to Trained enables hacking. Hacking allows
you to break into a computer terminal, security terminal, or ATM
without having to know the password. When accessing the terminal
an ICE Breaker will appear in the upper right corner. Click the
HACK button to begin hacking. Upgrading your computer skill results
in quicker hacking, allowing more time to be spent working with
the hacked terminal before the ICE Breaker energy runs out. If you
are not logged out when the ICE Breaker expires, you will be kicked
out and suffer damage. If you are hacking an ATM, a higher computer
skill will get you more credits from a hack if any are to be found.
|
Electronics
|
Anytime you use a multitool, this skill affects how many multitools
are required to complete the action. Multitools enable you to accomplish
a number of things including alarm switch deactivation, turret reprogramming,
camera deactivation, security beam disabling, and keypad bypassing.
|
Environmental Training
|
Some equipment have a limited duration of use before they expire.
How long the equipment lasts is affected by this skill. The higher
your training, the longer the equipment lasts before expiration.
Items affected by this skill include the rebreather, hazmat suit,
ballistic armor, and thermoptic camo. |
Lockpicking
|
Whenever you use your lockpicks, the amount needed is a combination
of this skill and strength of the lock being picked. Better training
in this skill lowers the number of lockpicks needed, but never less
than one. |
Medicine
|
A medkit normally heals 30 points of damage. Better training in
this skill lets you heal more points per medkit. |
Swimming
|
Denton's swimming abilities are just enough to avoid drowning.
With training, Denton will be able to swim faster in water, making
better use of his limited oxygen supply. |
Weapons:
Heavy
Pistol
Low-Tech
Demolition
Rifle
|
All weapons skills when upgraded will increase the damage dealt
by all weapons in the class upgraded. With the exception of demolition,
all weapons will aim quicker with upgrades. Mastering a weapon skill
requires no aiming at all, where you fire is where the shot will
go. Training in demolition increases the time you have to disarm
a proximity placed grenade before it detonates. |
Weapons:
Deus Ex features a huge assortment of weapons ranging from throwing knives
to rocket launchers and everything in between. You will encounter more
weapons than your inventory will hold so choosing which weapons to keep
is critical to success.
In Deus Ex, there are five categories of weapons: Heavy, Pistol, Rifle,
Low-Tech, and Demolition, this has to do with the skill used for accuracy
and damage.
Low-Tech |
Riot Prod
|
The best weapon a stealth player can have. It's always
quiet, and can take down most enemies with one charge. Best used
when you have, quite literally, closed the distance between you
and your target to a point where your bodies are actually touching.
|
Crowbar
|
Never needs ammo though it tends to kill your target.
The only problem with the crowbar is that your target will die noisily
alerting other guards. |
Baton
|
Unlike the crowbar, the baton will guarantee a silent
non-lethal takedown. However, there is the nasty possibility the
target will shrug off the blow and open fire. |
Sword
|
It will take more space in your inventory, but also
deals more damage. |
Dragon's Tooth Sword
|
A better sword. When combined with a mastered weapon,
low-tech and combat strength augmentation are strong enough to destroy
security cameras, alarm switches, and turrets. |
Pepper Gun
|
Once sprayed, causes gas to be released, causing
humans and creatures to do nothing for a short time. |
Throwing Knifes
|
A quiet and quick way of dealing with organic enemies. |
Combat Knife
|
Small handy knife. Used to open crates and to take
down any enemies that arent expecting it. |
Pistol |
Pistol
|
A standard 10mm Pistol |
Stealth Pistol
|
It does less damage, but the built-in silencer is
great for silent, ranged takedowns. |
PS20
|
A small pistol that shoots 1 plasma shot. Can only
be used once. |
Mini-Crossbow
|
A very quiet weapon that can be used with 3 types
of darks, plain, tranquilizer and flare darts. |
Rifle |
Assault Rifle
|
An automatic machine gun. 2 Types of ammo, shells
and 20mm HE rounds which are very handy. |
Sawed Off Shotgun
|
Strony yet slow loading shotgun |
Sniper Rifle
|
A powerful sniper rifle. Comes with a scope. |
Assault Shotgun
|
An automatic shotgun. |
Heavy |
Flamethrower
|
Very strong |
GEP Gun
|
Stands for 'Guided Explosive Projectile'. Homing
weapon that locks onto enemies. |
Plasma Rifle
|
A heavy weapon that shoots plasma. |
LAW
|
A rocket launcher that can only be used once. |
Demolition |
Gas Grenades
|
Toss one into a room to immobilize all targets then
finish them off with a GEP rocket or a LAM. Alternately, run past
them and choke some damage down. |
Scramble Grenade
|
A small device that can be attached to walls and
become like a proximitiy mine or it can be thrown like a normal
grenade. This will cause bots to be locked and unable to do anything
for a short time. |
EMP Grenade
|
A small device that can be attached to walls and
become like a proximitiy mine or it can be thrown like a normal
grenade. This will cause a Electromagnetic Pulse, putting a stop
to any electronice devices that got caught in the blast. |
LAMs
|
Best used against bots if you can aim it well enough,
or if possible, place in proximity mode in the path of the bot,
just like in training. Also a good way to open locked chests, cabinets,
and doors. |
Weapon
Mods:
Weapon mods are little devices that improve the functions of a specific
weapon. Weapons are limited to what mods can be installed. You can also
add multiple of the same mod to stack the effects.
Accuracy
|
Increases the accuracy of the following weapons;
Assault Rifle, Mini-Crossbow, Pistol, Plasma Gun, Sniper Rifle,
Stealth Pistol.
|
Clip
|
Increases the ammo capacity of the following weapons;
Assault Rifle, Assault Shotgun, Sawed-off Shotgun, Plasma Rifle,
Pistol, Sniper Rilfe, Stealth Pistol. |
Laser
|
Adds a laser pointer to the following weapons;
Assault Rifle, Plasma Rifle, Pistol, Stealth Pistol, Sniper Rifle,
Mini-Crossbow, Plasma. Able to turn on and off. |
Range
|
Increases the range of the weapon for the following weapons;
Assault Rifle, Plasma Rifle, Stealth Pistol, Pistol, Mini-Crossbow,
Sniper Rifle, GEP, Flamethrower. |
Recoil
|
Reduces the recoil of the weapon for the following weapons;
Assault Rifle, Assault Shotgun, Sawed-off Shotgun, Plasma Rifle,
Pistol. |
Reload
|
Reduces the reload time of the following weapons;
Assault Rifle, Assault Shotgun, Flamethower, GEP, Mini-crossbow,
Pistol, Plasma Rifle, Sawed-off Shotgun, Stealth Pistol, Sniper
Rilfe. |
Scope
|
Adds a scope to the weapon to the following weapons;
Plasma Rifle, Stealth Pistol, Pistol, Mini-Crossbow, GEP. |
Silencer
|
Quiets the noise of the firing of these weapons;
Assault Rifle, Sniper Rifle. |
Misc
Equipment:
Tools, armor, and other usefull items.
Nano Key |
Attaches to your keyring and opens doors |
Multitool |
Used for bypassing electronic devices |
Medkit |
Repairs health |
Lockpick |
Bypasses locks |
Biocell |
Increases augmentation bioenergy |
Binoculars |
Allows for long-range viewing |
Augmentation Canister |
Provides new abilities |
Augmentation Upgrade |
Upgrades augmentation effectiveness |
Credit Chit |
Money |
Flare |
Light and distraction |
Fire Extinguisher |
Puts out fires, creates smoke. Actually useful in some gameplay
situations |
Thermoptic Camo |
Temporarily makes you invisible |
Ballistic Armor |
Protects from blades and projectiles |
Tech Goggles |
Enhances visibility(night vision) |
Rebreather |
A short-term air supply |
Hazmat Suit |
Protects from gas and radiation |
|
|
|