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BIrdmen!
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Motto:
It is out noble call to hold back the dark plague of hostile
aliens that invade our boarders and spread crime, death, and disorder
to our member worlds. Only our fleet can be the arsenal of freedom
that can stop the Cyborg menace. We strike from the darkness and
leave as silently as we came. Unseen and very deadly. Our enemies
fear us. We are the invisible warriors.
Description:
Sneaky types with the best cloakers around. Did
someone say Romulans? Especially good versus Borg.
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Strengths |
Weaknesses |
- Stealth ground bases (sensor image of only 20, other races
have ground bases with sensor images of 800)
- Great spy powers
- Stealth fighter wings
- Speed 25 cargo pods
- Good at ground attack
- Good growth rate
- Good income
- 50% of all Cyborg "killed" in ground combat are
reclaimed as colonists
- Avians like Birdmen more than the other races
- Cloaking starbase
- Engines give off half normal engine noise
- Highly resistant to probe launchers detecting ground bases
- The Resolute, Darkwing, and Darkwing G are immune to Tachyon
scanners
- Most ships cloak
- Cloaked Minesweepers
- The Darkwing is a very powerful ship that can cloak, mount
the largest of large ship weapons and can mount a super weapon.
- The Birdmen are master spies. High Guard on enemy ships
do not protect against Birdmen spies attempting to steal plans.
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- Ship scanners give off double normal noise
- No alchemy ship device
- Most ship designs have very weak scanners
- Most ships have very weak tow beams
- Unable to create Gravitonic Minefields.
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People
Growth Rate |
128 |
Colonist to Crew |
110 |
Crew to Troop |
85 |
Troop to Highguard |
120 |
Colonist Combat |
22 |
Crew Combat |
15 |
Troop Combat |
65 |
Highguard Combat |
105 |
Economy
Income |
120 |
Mineral Mining |
70 |
Happiness |
95 |
Pod Speed |
25 |
Minimum Farm Climate |
35 |
Maximum Farm Climate |
85 |
Favorite Climate |
61 |
Spy and Government
Dark Powers |
25 |
Light Powers |
80 |
Political Correctness |
10 |
Spy Rating |
118 |
PSI Rating |
78 |
Leadership |
55 |
Public Relations |
140 |
Lawfulness |
110 |
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Buildings
Contraband Likes
Grecken Blood Wine |
190 |
Repterrian Psi - Geese |
60 |
Misc:
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How to play:
Place photon torpedoes on your high attack bonus ships. Use the very
fast Deth Specula to disrupt enemy freighter runs. Take advantage of
your strong ground combat power to capture lightly guarded enemy bases.
Be careful not to destroy your own fighter craft with the Nemesis Torpedo
super weapon. Your scanners are weak on most ships so be sure to build
Skyfire class ships to be your eyes. Have Skyfires travel ahead of your
cloaked ships. Use the Darkwings with world crusher missiles to get
close to unshielded enemy bases while under cloak. Fire the world crusher
missiles and return to cloak and move to a new location. Board enemy
ships from cloaked ships. If the enemy is grouping to attack your fleet
scatter your ships and take out many of their bases at once. If the
enemy is spreading out to defend his planets group your ships into strong
fleets and take out his spread out ships a few at a time. Try to make
friends with other races, they would most likely want to trade ship
plans or want you to help them fight the Cyborg. One of the most powerful
attacks you can use on an enemy ship is a boarding action from a Deth
Specula using all Birdmen High Guard Rangers. Your boarding High Guard
will be able to kill 2 to 50 enemy crew and guests each and get away
back to your cloaked ship if they fail to take the enemy ship. Packs
of Deth Speculas can do a lot of harm to an enemy ship's crew.
Blah:
blah
Other Facts:
- The Darkwing G can fire through Cyborg shields
- The Darkwing G can fire through enemy Birdmen shields and
have a 1000 armor arc bonus against Birdmen ships
- The Resolute, Darkwing, and Darkwing G are immune to Tachyon
scanners
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